Any word on how the client will know if a vpk is "newer" and redownloads
it? There was word on a text file included in the vpk, or did I miss that?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: woensdag 6 maart 2013 21:24
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing
list (hlds_linux@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 Beta update released

Thanks again to those who have been testing.  This update is around 100MB
download.

Team Fortress 2 Beta:
* Synced with latest changes from release game
* Moved several more files into VPK
* Further load time optimizations
* Basic implementation of sv_pure working using signed VPK files.  See
tf/cfg/pure_server_whitelist_base.txt for more details.
* VPK tool: Added RSA public/private key generation and signing
functionality.  (Only on Windows.)

Known issues:
* Clients mounting custom VPK's might still get kicked when connecting to
pure servers.
* RSA key signing not working on Windows version of VPK tool.
* Linux/OSX clients might fail to connect to pure server.

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