Any word on how the client will know if a vpk is "newer" and redownloads it? There was word on a text file included in the vpk, or did I miss that?
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 6 maart 2013 21:24 To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory TF2 Beta update released Thanks again to those who have been testing. This update is around 100MB download. Team Fortress 2 Beta: * Synced with latest changes from release game * Moved several more files into VPK * Further load time optimizations * Basic implementation of sv_pure working using signed VPK files. See tf/cfg/pure_server_whitelist_base.txt for more details. * VPK tool: Added RSA public/private key generation and signing functionality. (Only on Windows.) Known issues: * Clients mounting custom VPK's might still get kicked when connecting to pure servers. * RSA key signing not working on Windows version of VPK tool. * Linux/OSX clients might fail to connect to pure server. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux