Hi Fletch,

on an aside, I'm still missing the App ID for the Serious Sam 3 server
there (41080).

Ruud

On Fri, Mar 8, 2013 at 6:18 PM, Fletcher Dunn
<fletch...@valvesoftware.com> wrote:
> Each game's dedicated server will have a new AppID.  I've updated this wiki 
> page with the assigned numbers:
>
> https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Friday, March 08, 2013 8:51 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> Will the final server use the same appid (229830), or will it have a 
> different one?
>
> Also, will different OB games be using different appids or will they be using 
> steamcmd's +app_set_config directive to specify which game it is like 
> Counter-Strike: Condition Zero does for appid 90 for goldsrc?
>
> On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn <fletch...@valvesoftware.com> 
> wrote:
>> I think this might actually be possible.  (Cannot confirm for sure.)  
>> Somebody ought to give it a try and see what happens (when the server is 
>> released, that is).  Just delete the directory with the name that's a big 
>> hash, and then run an update (make sure to specify "validate") which will 
>> validate all the files.
>>
>> But just a reminder that there won't be a stampede.  We'll give people 
>> plenty of time to download and configure their server.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> Abdulrahman Abdulkawi
>> Sent: Friday, March 08, 2013 7:20 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>
>> How would one go from using the TF2 Beta installation as a non-beta TF2 
>> server for when SteamPipe is released. I'm hoping to do this to avoid having 
>> to download all the files during the stampede.
>>
>>> From: fletch...@valvesoftware.com
>>> To: hlds_linux@list.valvesoftware.com
>>> Date: Wed, 6 Mar 2013 22:31:42 +0000
>>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>>
>>> No support for downloading VPK's from the server right now.
>>> The fastdownload server doesn't know how to work with VPK's, either.
>>> We're stuck with loose files for now for files downloaded from the server.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
>>> Sanderson
>>> Sent: Wednesday, March 06, 2013 2:06 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>>
>>> What about manually shipping VPKs (server side) without the workshop? Can 
>>> we package all of our static assets into a VPK (models/sounds/etc)?
>>>
>>> Thanks,
>>> Kyle.
>>> On 6 Mar 2013 16:51, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:
>>>
>>> > Workshop integration is something we want to do in the future, but
>>> > it's not part of the immediate task list.
>>> >
>>> > -----Original Message-----
>>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
>>> > Riemers
>>> > Sent: Wednesday, March 06, 2013 1:38 PM
>>> > To: Half-Life dedicated Linux server mailing list
>>> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>>> >
>>> > Any word on how the client will know if a vpk is "newer" and
>>> > redownloads it? There was word on a text file included in the vpk, or did 
>>> > I miss that?
>>> >
>>> > -----Original Message-----
>>> > From: hlds_linux-boun...@list.valvesoftware.com
>>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>> > Fletcher Dunn
>>> > Sent: woensdag 6 maart 2013 21:24
>>> > To: Half-Life dedicated Win32 server mailing list (
>>> > h...@list.valvesoftware.com); Half-Life dedicated Linux server
>>> > mailing list (hlds_linux@list.valvesoftware.com);
>>> > hlds_annou...@list.valvesoftware.com
>>> > Subject: [hlds_linux] Mandatory TF2 Beta update released
>>> >
>>> > Thanks again to those who have been testing.  This update is around
>>> > 100MB download.
>>> >
>>> > Team Fortress 2 Beta:
>>> > * Synced with latest changes from release game
>>> > * Moved several more files into VPK
>>> > * Further load time optimizations
>>> > * Basic implementation of sv_pure working using signed VPK files.
>>> > See tf/cfg/pure_server_whitelist_base.txt for more details.
>>> > * VPK tool: Added RSA public/private key generation and signing
>>> > functionality.  (Only on Windows.)
>>> >
>>> > Known issues:
>>> > * Clients mounting custom VPK's might still get kicked when
>>> > connecting to pure servers.
>>> > * RSA key signing not working on Windows version of VPK tool.
>>> > * Linux/OSX clients might fail to connect to pure server.
>>> >
>>> > _______________________________________________
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>>> >
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>>> >
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>>> >
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>>
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>
>
>
> --
> Ross Bemrose
>
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