Maps can also live in custom/maps?

On Thu, Mar 14, 2013 at 5:45 PM, Kyle Sanderson <[email protected]> wrote:

> Just to clarify, we still need custom assets (decals and what not) on the
> actual server? Is there any chance we can also take advantage of the disk
> space savings that come with the change to VPKs? Or does it only work
> because the clients already have the assets? If the file is missing from
> the client (and doesn't exist on the server), can they still pull it down
> off of the fastdl?
>
> Thanks,
> Kyle.
> On 14 Mar 2013 09:27, "Fletcher Dunn" <[email protected]> wrote:
>
> > >My mod uses a bunch of custom things (models/materials). Should those be
> > in a .vpk or can I keep it as it, where client gets it from my FastDL?
> >
> > The FastDL server server doesn't work with VPK's.  (Currently.)  VPK's
> are
> > really ideal for client-side mods.  I think the simplest thing to do that
> > fits in with the design of the new filesystem conventions is to put your
> > mod files under the "custom" directory, loose on disk.  People have
> figured
> > out how to do this on the TF beta.
> >
> > It is still possible to just drop files loose on disk in the game tree,
> > and if that works for you, you can keep doing it.
> >
> > >How different would these SteamPipe  betas be compared to the actual
> > SteamPipe release?
> > Almost identical.
> >
> > >Is it safe to assume no more updates until SteamPipe is live?
> > No, we might need to update the non-beta versions of the game.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of List User
> > Sent: Thursday, March 14, 2013 9:00 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated
> > server and client beta released
> >
> > Thank you Fletcher, I run a highly custom server for CSS, so it's very
> > important to me.
> >
> > Questions:
> > My mod uses a bunch of custom things (models/materials). Should those be
> > in a .vpk or can I keep it as it, where client gets it from my FastDL?
> > How different would these SteamPipe  betas be compared to the actual
> > SteamPipe release?
> > Is it safe to assume no more updates until SteamPipe is live?
> > On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
> > > A CS:S beta will be coming very soon.  We will probably not use the
> CS:S
> > beta (the one that's a different app).  But we will release a beta, using
> > SteamPipe's beta feature.
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > [email protected]] On Behalf Of ics
> > > Sent: Wednesday, March 13, 2013 11:41 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated
> > server and client beta released
> > >
> > > Someone from Valve said that they will be moving one game to SteamPipe
> > first before TF2. DOD Source is close enough to TF2 in engine (as update
> > hits dods, hl2dm and tf2 at the same time engine wise) so they see how it
> > goes with that first before doing it for larger playerbase (TF2). CSS
> will
> > follow later.
> > >
> > > Just wait but don't hold your breath too long.
> > >
> > > -ics
> > >
> > > Denis Eliseev kirjoitti:
> > >> ^This
> > >> And how about moving CS:S Beta (260) to SteamPipe for testing?
> > >>
> > >> 14.03.2013, 10:07, "Molnár László" <[email protected]>:
> > >>> Hy
> > >>>
> > >>> Any news on when will be Counter-Strike Source migrated to steampipe?
> > >>>
> > >>> _______________________________________________
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