Thanks for claryfing that. Seems like a good way to do things.

On Thu, Mar 14, 2013 at 6:19 PM, Erik-jan Riemers <[email protected]> wrote:

> You can now actually say something like custom/saxton/maps and
> custom/dodgeball/maps to keep all those seperate. Keeps its nice and clean.
>
>
> 2013/3/14 Ross Bemrose <[email protected]>
>
> > The confusion about custom/maps/ probably came from something I said
> > earlier back near the start of the Beta.
> >
> > I know on my own server, we're probably going to move custom maps to
> > custom/custom_maps/maps/ which, while it sounds redundant, keeps all our
> > custom maps separate from the Valve maps.  Helps prevent accidentally
> > deleting maps we didn't intend to.
> >
> >
> > On 3/14/2013 1:05 PM, Fletcher Dunn wrote:
> >
> >> To clarify: each subfolder under custom becomes its own search path.
> >>
> >> So this is an example of the right thing to do:
> >>
> >> dod/custom/[customization_**name]/models
> >> dod/custom/[customization_**name]/materials
> >> dod/custom/[customization_**name]/maps
> >>
> >> Note that:
> >> * the custom folder goes under the game folder, not the "orangebox"
> >> folder.  (There is no longer an orangebox folder or any shared content
> or
> >> binaries.  Each game is totally distinct.)
> >> * you need to make a subfolder under "custom".  Putting "materials" or
> >> "maps" directly under custom is probably not what you want.
> >>
> >> Read gameinfo.txt for more details on this.
> >>
> >> The DoD:S beta just released had some old readmes in the wrong folder.
>  I
> >> will fix that shortly with a beta update today.
> >>
> >> -----Original Message-----
> >> From: hlds_linux-bounces@list.**valvesoftware.com<
> [email protected]>[mailto:
> >> hlds_linux-bounces@**list.valvesoftware.com<
> [email protected]>]
> >> On Behalf Of Fletcher Dunn
> >> Sent: Thursday, March 14, 2013 10:00 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
> >> valvesoftware.com <[email protected]>)
> >> Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe
> dedicated
> >> server and client beta released
> >>
> >> Having a ton of subfolders under custom could be a performance penalty
> >> (for boot / map changes).  Having a few would probably will not impact
> >> server map change times by any real difference.
> >>
> >> -----Original Message-----
> >> From: hlds-bounces@list.**valvesoftware.com<
> [email protected]>[mailto:
> >> hlds-bounces@list.**valvesoftware.com<
> [email protected]>]
> >> On Behalf Of List User
> >> Sent: Thursday, March 14, 2013 9:31 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe
> dedicated
> >> server and client beta released
> >>
> >> Is there any performance difference in keeping these custom files in:
> >> orangebox/models/
> >> vs
> >> orangebox/custom/roleplay/**models
> >>
> >> If not, I rather stick it in custom for organization.
> >> On 3/14/2013 12:27 PM, Fletcher Dunn wrote:
> >>
> >>> My mod uses a bunch of custom things (models/materials). Should those
> be
> >>>> in a .vpk or can I keep it as it, where client gets it from my FastDL?
> >>>>
> >>> The FastDL server server doesn't work with VPK's.  (Currently.)  VPK's
> >>> are really ideal for client-side mods.  I think the simplest thing to
> do
> >>> that fits in with the design of the new filesystem conventions is to
> put
> >>> your mod files under the "custom" directory, loose on disk.  People
> have
> >>> figured out how to do this on the TF beta.
> >>>
> >>> It is still possible to just drop files loose on disk in the game tree,
> >>> and if that works for you, you can keep doing it.
> >>>
> >>>  How different would these SteamPipe  betas be compared to the actual
> >>>> SteamPipe release?
> >>>>
> >>> Almost identical.
> >>>
> >>>  Is it safe to assume no more updates until SteamPipe is live?
> >>>>
> >>> No, we might need to update the non-beta versions of the game.
> >>>
> >>> -----Original Message-----
> >>> From: hlds-bounces@list.**valvesoftware.com<
> [email protected]>[mailto:
> >>> hlds-bounces@list.**valvesoftware.com<
> [email protected]>]
> >>> On Behalf Of List User
> >>> Sent: Thursday, March 14, 2013 9:00 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe
> >>> dedicated server and client beta released
> >>>
> >>> Thank you Fletcher, I run a highly custom server for CSS, so it's very
> >>> important to me.
> >>>
> >>> Questions:
> >>> My mod uses a bunch of custom things (models/materials). Should those
> be
> >>> in a .vpk or can I keep it as it, where client gets it from my FastDL?
> >>> How different would these SteamPipe  betas be compared to the actual
> >>> SteamPipe release?
> >>> Is it safe to assume no more updates until SteamPipe is live?
> >>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote:
> >>>
> >>>> A CS:S beta will be coming very soon.  We will probably not use the
> >>>> CS:S beta (the one that's a different app).  But we will release a
> beta,
> >>>> using SteamPipe's beta feature.
> >>>>
> >>>> -----Original Message-----
> >>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> [email protected]>[mailto:
> >>>> hlds_linux-bounces@**list.valvesoftware.com<
> [email protected]>]
> >>>> On Behalf Of ics
> >>>> Sent: Wednesday, March 13, 2013 11:41 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated
> >>>> server and client beta released
> >>>>
> >>>> Someone from Valve said that they will be moving one game to SteamPipe
> >>>> first before TF2. DOD Source is close enough to TF2 in engine (as
> update
> >>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see
> how it
> >>>> goes with that first before doing it for larger playerbase (TF2). CSS
> will
> >>>> follow later.
> >>>>
> >>>> Just wait but don't hold your breath too long.
> >>>>
> >>>> -ics
> >>>>
> >>>> Denis Eliseev kirjoitti:
> >>>>
> >>>>> ^This
> >>>>> And how about moving CS:S Beta (260) to SteamPipe for testing?
> >>>>>
> >>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>:
> >>>>>
> >>>>>> Hy
> >>>>>>
> >>>>>> Any news on when will be Counter-Strike Source migrated to
> steampipe?
> >>>>>>
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