Thanks for claryfing that. Seems like a good way to do things.
On Thu, Mar 14, 2013 at 6:19 PM, Erik-jan Riemers <[email protected]> wrote: > You can now actually say something like custom/saxton/maps and > custom/dodgeball/maps to keep all those seperate. Keeps its nice and clean. > > > 2013/3/14 Ross Bemrose <[email protected]> > > > The confusion about custom/maps/ probably came from something I said > > earlier back near the start of the Beta. > > > > I know on my own server, we're probably going to move custom maps to > > custom/custom_maps/maps/ which, while it sounds redundant, keeps all our > > custom maps separate from the Valve maps. Helps prevent accidentally > > deleting maps we didn't intend to. > > > > > > On 3/14/2013 1:05 PM, Fletcher Dunn wrote: > > > >> To clarify: each subfolder under custom becomes its own search path. > >> > >> So this is an example of the right thing to do: > >> > >> dod/custom/[customization_**name]/models > >> dod/custom/[customization_**name]/materials > >> dod/custom/[customization_**name]/maps > >> > >> Note that: > >> * the custom folder goes under the game folder, not the "orangebox" > >> folder. (There is no longer an orangebox folder or any shared content > or > >> binaries. Each game is totally distinct.) > >> * you need to make a subfolder under "custom". Putting "materials" or > >> "maps" directly under custom is probably not what you want. > >> > >> Read gameinfo.txt for more details on this. > >> > >> The DoD:S beta just released had some old readmes in the wrong folder. > I > >> will fix that shortly with a beta update today. > >> > >> -----Original Message----- > >> From: hlds_linux-bounces@list.**valvesoftware.com< > [email protected]>[mailto: > >> hlds_linux-bounces@**list.valvesoftware.com< > [email protected]>] > >> On Behalf Of Fletcher Dunn > >> Sent: Thursday, March 14, 2013 10:00 AM > >> To: Half-Life dedicated Win32 server mailing list > >> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** > >> valvesoftware.com <[email protected]>) > >> Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe > dedicated > >> server and client beta released > >> > >> Having a ton of subfolders under custom could be a performance penalty > >> (for boot / map changes). Having a few would probably will not impact > >> server map change times by any real difference. > >> > >> -----Original Message----- > >> From: hlds-bounces@list.**valvesoftware.com< > [email protected]>[mailto: > >> hlds-bounces@list.**valvesoftware.com< > [email protected]>] > >> On Behalf Of List User > >> Sent: Thursday, March 14, 2013 9:31 AM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe > dedicated > >> server and client beta released > >> > >> Is there any performance difference in keeping these custom files in: > >> orangebox/models/ > >> vs > >> orangebox/custom/roleplay/**models > >> > >> If not, I rather stick it in custom for organization. > >> On 3/14/2013 12:27 PM, Fletcher Dunn wrote: > >> > >>> My mod uses a bunch of custom things (models/materials). Should those > be > >>>> in a .vpk or can I keep it as it, where client gets it from my FastDL? > >>>> > >>> The FastDL server server doesn't work with VPK's. (Currently.) VPK's > >>> are really ideal for client-side mods. I think the simplest thing to > do > >>> that fits in with the design of the new filesystem conventions is to > put > >>> your mod files under the "custom" directory, loose on disk. People > have > >>> figured out how to do this on the TF beta. > >>> > >>> It is still possible to just drop files loose on disk in the game tree, > >>> and if that works for you, you can keep doing it. > >>> > >>> How different would these SteamPipe betas be compared to the actual > >>>> SteamPipe release? > >>>> > >>> Almost identical. > >>> > >>> Is it safe to assume no more updates until SteamPipe is live? > >>>> > >>> No, we might need to update the non-beta versions of the game. > >>> > >>> -----Original Message----- > >>> From: hlds-bounces@list.**valvesoftware.com< > [email protected]>[mailto: > >>> hlds-bounces@list.**valvesoftware.com< > [email protected]>] > >>> On Behalf Of List User > >>> Sent: Thursday, March 14, 2013 9:00 AM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe > >>> dedicated server and client beta released > >>> > >>> Thank you Fletcher, I run a highly custom server for CSS, so it's very > >>> important to me. > >>> > >>> Questions: > >>> My mod uses a bunch of custom things (models/materials). Should those > be > >>> in a .vpk or can I keep it as it, where client gets it from my FastDL? > >>> How different would these SteamPipe betas be compared to the actual > >>> SteamPipe release? > >>> Is it safe to assume no more updates until SteamPipe is live? > >>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote: > >>> > >>>> A CS:S beta will be coming very soon. We will probably not use the > >>>> CS:S beta (the one that's a different app). But we will release a > beta, > >>>> using SteamPipe's beta feature. > >>>> > >>>> -----Original Message----- > >>>> From: hlds_linux-bounces@list.**valvesoftware.com< > [email protected]>[mailto: > >>>> hlds_linux-bounces@**list.valvesoftware.com< > [email protected]>] > >>>> On Behalf Of ics > >>>> Sent: Wednesday, March 13, 2013 11:41 PM > >>>> To: Half-Life dedicated Linux server mailing list > >>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated > >>>> server and client beta released > >>>> > >>>> Someone from Valve said that they will be moving one game to SteamPipe > >>>> first before TF2. DOD Source is close enough to TF2 in engine (as > update > >>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see > how it > >>>> goes with that first before doing it for larger playerbase (TF2). CSS > will > >>>> follow later. > >>>> > >>>> Just wait but don't hold your breath too long. > >>>> > >>>> -ics > >>>> > >>>> Denis Eliseev kirjoitti: > >>>> > >>>>> ^This > >>>>> And how about moving CS:S Beta (260) to SteamPipe for testing? > >>>>> > >>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>: > >>>>> > >>>>>> Hy > >>>>>> > >>>>>> Any news on when will be Counter-Strike Source migrated to > steampipe? > >>>>>> > >>>>>> ______________________________**_________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** > >>>>>> hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >>>>>> > >>>>> ______________________________**_________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >>>>> > >>>> ______________________________**_________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >>>> ______________________________**_________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >>>> > >>> ______________________________**_________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >>> ______________________________**_________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >>> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > >> > > > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

