You can now actually say something like custom/saxton/maps and custom/dodgeball/maps to keep all those seperate. Keeps its nice and clean.
2013/3/14 Ross Bemrose <[email protected]> > The confusion about custom/maps/ probably came from something I said > earlier back near the start of the Beta. > > I know on my own server, we're probably going to move custom maps to > custom/custom_maps/maps/ which, while it sounds redundant, keeps all our > custom maps separate from the Valve maps. Helps prevent accidentally > deleting maps we didn't intend to. > > > On 3/14/2013 1:05 PM, Fletcher Dunn wrote: > >> To clarify: each subfolder under custom becomes its own search path. >> >> So this is an example of the right thing to do: >> >> dod/custom/[customization_**name]/models >> dod/custom/[customization_**name]/materials >> dod/custom/[customization_**name]/maps >> >> Note that: >> * the custom folder goes under the game folder, not the "orangebox" >> folder. (There is no longer an orangebox folder or any shared content or >> binaries. Each game is totally distinct.) >> * you need to make a subfolder under "custom". Putting "materials" or >> "maps" directly under custom is probably not what you want. >> >> Read gameinfo.txt for more details on this. >> >> The DoD:S beta just released had some old readmes in the wrong folder. I >> will fix that shortly with a beta update today. >> >> -----Original Message----- >> From: >> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: >> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] >> On Behalf Of Fletcher Dunn >> Sent: Thursday, March 14, 2013 10:00 AM >> To: Half-Life dedicated Win32 server mailing list >> Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** >> valvesoftware.com <[email protected]>) >> Subject: Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated >> server and client beta released >> >> Having a ton of subfolders under custom could be a performance penalty >> (for boot / map changes). Having a few would probably will not impact >> server map change times by any real difference. >> >> -----Original Message----- >> From: >> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto: >> hlds-bounces@list.**valvesoftware.com<[email protected]>] >> On Behalf Of List User >> Sent: Thursday, March 14, 2013 9:31 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated >> server and client beta released >> >> Is there any performance difference in keeping these custom files in: >> orangebox/models/ >> vs >> orangebox/custom/roleplay/**models >> >> If not, I rather stick it in custom for organization. >> On 3/14/2013 12:27 PM, Fletcher Dunn wrote: >> >>> My mod uses a bunch of custom things (models/materials). Should those be >>>> in a .vpk or can I keep it as it, where client gets it from my FastDL? >>>> >>> The FastDL server server doesn't work with VPK's. (Currently.) VPK's >>> are really ideal for client-side mods. I think the simplest thing to do >>> that fits in with the design of the new filesystem conventions is to put >>> your mod files under the "custom" directory, loose on disk. People have >>> figured out how to do this on the TF beta. >>> >>> It is still possible to just drop files loose on disk in the game tree, >>> and if that works for you, you can keep doing it. >>> >>> How different would these SteamPipe betas be compared to the actual >>>> SteamPipe release? >>>> >>> Almost identical. >>> >>> Is it safe to assume no more updates until SteamPipe is live? >>>> >>> No, we might need to update the non-beta versions of the game. >>> >>> -----Original Message----- >>> From: >>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>> hlds-bounces@list.**valvesoftware.com<[email protected]>] >>> On Behalf Of List User >>> Sent: Thursday, March 14, 2013 9:00 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe >>> dedicated server and client beta released >>> >>> Thank you Fletcher, I run a highly custom server for CSS, so it's very >>> important to me. >>> >>> Questions: >>> My mod uses a bunch of custom things (models/materials). Should those be >>> in a .vpk or can I keep it as it, where client gets it from my FastDL? >>> How different would these SteamPipe betas be compared to the actual >>> SteamPipe release? >>> Is it safe to assume no more updates until SteamPipe is live? >>> On 3/14/2013 11:35 AM, Fletcher Dunn wrote: >>> >>>> A CS:S beta will be coming very soon. We will probably not use the >>>> CS:S beta (the one that's a different app). But we will release a beta, >>>> using SteamPipe's beta feature. >>>> >>>> -----Original Message----- >>>> From: >>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>>> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] >>>> On Behalf Of ics >>>> Sent: Wednesday, March 13, 2013 11:41 PM >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated >>>> server and client beta released >>>> >>>> Someone from Valve said that they will be moving one game to SteamPipe >>>> first before TF2. DOD Source is close enough to TF2 in engine (as update >>>> hits dods, hl2dm and tf2 at the same time engine wise) so they see how it >>>> goes with that first before doing it for larger playerbase (TF2). CSS will >>>> follow later. >>>> >>>> Just wait but don't hold your breath too long. >>>> >>>> -ics >>>> >>>> Denis Eliseev kirjoitti: >>>> >>>>> ^This >>>>> And how about moving CS:S Beta (260) to SteamPipe for testing? >>>>> >>>>> 14.03.2013, 10:07, "Molnár László" <[email protected]>: >>>>> >>>>>> Hy >>>>>> >>>>>> Any news on when will be Counter-Strike Source migrated to steampipe? >>>>>> >>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>>> >>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

