In light of the upcoming tf2 server switch to steampipe, I'm working on
a new server setup which is symlinked, and I have a question I hope
someone here can answer. Skip down two paragraphs to go straight to it,
or read on for background on what I'm trying to do.
Background: What I ultimately want to do is have several tf2 server
directories (e.g. server1, server2, server3) which all have symlinks to
the files in a single "master" directory to which updates are
downloaded. These servers (1, 2 and 3) can then be customized as to
their mapcycles/configs/etc, but don't use much additional disk space
for each new install.
My question pertains to addons, specifically SM/MM). I recall reading
about some of this, but can't seem to hit the right combination of
keywords to find it again via google.
Here goes - Symlinking Sourcemod and Metamod: Can components of these
(esp. plugins, configs) be symlinked or is it necessary to have a unique
copy for each server?
Also, is 232250 the final appid for tf2 steamcmd or will that become 440
at the actual switchover? Sorry if that's been answered before.
Thanks!
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