Hello, 

I would add one idea worth thinking about. Small reminder about quite
nice symlink alternative - UnionFS mounts. 

I use them for long time and IMHO they are much cleaner than symlinks.
Personally I use three layers. Vanilla server files -> All non-vanilia
server files that are common for all instances -> Server specific files.
Using this model I do not have to worry that updater melt my symlinks
someday :-P 

W dniu 2013-04-18 13:34, Bjorn Wielens napisał(a): 

> Thanks all for the insight. I've also been looking at the forked server 
> thread on alliedmods where it's mentioned that MM can be symlinked, but 
> sourcemod should not be.
> 
> I've got a pretty good idea now what I want to do after hearing how other 
> folks manage it. We use CPGS to manage the servers so it won't be necessary 
> to actually start/stop/restart them from the script - what I'm looking to 
> write is just some scripts for rapid updating of metamod, sourcemod, and tf2, 
> along with a rapid way to deploy a new install with our standard plugin and 
> config loadout.
> 
> Cheers!
> 
> ________________________________
> From: Erik-jan Riemers <riem...@binkey.nl>
> To: Half-Life dedicated Linux server mailing list 
> <hlds_linux@list.valvesoftware.com> 
> Sent: Thursday, April 18, 2013 4:54:58 AM
> Subject: Re: [hlds_linux] Symlinked Server Setup
> 
> Well i am no isp, so I don't have to keep that in mind. Also we use
> updater.smx which removes any symbolic links if a new update is out on the
> plugins. Looks nice the gui Ulrich, might come in handy for less
> scriptfull people.
> 
> Only thing that was left, was there now an option to tell server owners
> which custom content it is allowed to load? I think not right?
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich
> Block
> Sent: donderdag 18 april 2013 9:45
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Symlinked Server Setup
> 
> I am also using a symlink setup. My system has a masteruser which owns the
> masterfiles/server. This user is within the same group as the users that
> own the actual gameservers. Linking serverplugins decreases the needed
> adminsitration. Update mms/sm once and all your servers can make use of
> updated binaries.
> 
> When I install a server or serverplugin like mms/sm I work in two passes.
> 
> 1. pass is to copy files from master a user needs to edit (incomplete
> extension list und wrote down from my memory):
> cd masterfolder/
> find -type f -name "*.cfg" -o -name "*.ini" -o -name "*.smx" | while read
> file; do
> if [ ! -d targetserver/`basename $file` ]; then mkdir -p
> targetserver/`basename $file`; fi
> cp $file targetserver/$file
> done
> 
> 2. pass symlinks the rest recusive. Previously copied files won´t get
> overwritten:
> cp -sr /absolutepath/to/masterserver/* /absolutepath/to/targetserver/
> 
> If you only have a few servers and do not mind using an interface, you
> might be interested in easy-wi.com. It makes use of symlinks and has a
> free version.
> 
> Am 18.04.2013 08:54, schrieb Erik-jan Riemers:
> 
>> This is my script what i have so far, i want to improve more on it when
> 
> i
> 
>> have the time like making an easy way to upgrade metamod/sourcemod and 
>> update plugins too. http://pastebin.com/TzULi9M4 [1] it keeps the configs of 
>> all servers in a .servers file which should make it easy to create and 
>> remove new servers to get default servers up and running quickly. Tested 
>> with tf2 and css. This is my own worklog to keep our other admins in the 
>> loop, http://wiki.lethal-zone.eu/pages/viewpage.action?pageId=7798805 [2] 
>> feel
> 
> free
> 
>> to copy it over if it has any value for you. But some of them asked what has 
>> changed, so made a diagram of it. If you see something wrong or have
> 
> a
> 
>> better way, I am all ears. -----Original Message----- From: 
>> hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn 
>> Wielens Sent: donderdag 18 april 2013 2:39 To: Half-Life dedicated Linux 
>> server mailing list Subject: [hlds_linux] Symlinked Server Setup In light of 
>> the upcoming tf2 server switch to steampipe, I'm working on
> 
> a
> 
>> new server setup which is symlinked, and I have a question I hope
> 
> someone
> 
>> here can answer. Skip down two paragraphs to go straight to it, or read
> 
> on
> 
>> for background on what I'm trying to do. Background: What I ultimately want 
>> to do is have several tf2 server directories (e.g. server1, server2, 
>> server3) which all have symlinks to the files in a single "master" directory 
>> to which updates are
> 
> downloaded.
> 
>> These servers (1, 2 and 3) can then be customized as to their 
>> mapcycles/configs/etc, but don't use much additional disk space for each new 
>> install. My question pertains to addons, specifically SM/MM). I recall 
>> reading about some of this, but can't seem to hit the right combination of 
>> keywords to find it again via google. Here goes - Symlinking Sourcemod and 
>> Metamod: Can components of these (esp. plugins, configs) be symlinked or is 
>> it necessary to have a unique copy for each server? Also, is 232250 the 
>> final appid for tf2 steamcmd or will that become 440 at the actual 
>> switchover? Sorry if that's been answered before. Thanks! 
>> _______________________________________________ To unsubscribe, edit your 
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> 
> please visit:
> 
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> 
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-- 

Paweł _"AcidWeb"_ Jastrzębski

XMPP: paw...@vulturis.eu

GG: 6821657


Links:
------
[1] http://pastebin.com/TzULi9M4
[2] http://wiki.lethal-zone.eu/pages/viewpage.action?pageId=7798805
[3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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