Well i am no isp, so I don’t have to keep that in mind. Also we use
updater.smx which removes any symbolic links if a new update is out on the
plugins. Looks nice the gui Ulrich, might come in handy for less
scriptfull people.

Only thing that was left, was there now an option to tell server owners
which custom content it is allowed to load? I think not right?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich
Block
Sent: donderdag 18 april 2013 9:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Symlinked Server Setup

I am also using a symlink setup. My system has a masteruser which owns the
masterfiles/server. This user is within the same group as the users that
own the actual gameservers. Linking serverplugins decreases the needed
adminsitration. Update mms/sm once and all your servers can make use of
updated binaries.


When I install a server or serverplugin like mms/sm I work in two passes.

1. pass is to copy files from master a user needs to edit (incomplete
extension list und wrote down from my memory):
cd masterfolder/
find  -type f -name "*.cfg" -o -name "*.ini" -o -name "*.smx" | while read
file; do
     if [ ! -d targetserver/`basename $file` ]; then mkdir -p
targetserver/`basename $file`; fi
     cp $file targetserver/$file
done

2. pass symlinks the rest recusive. Previously copied files won´t get
overwritten:
cp -sr /absolutepath/to/masterserver/* /absolutepath/to/targetserver/


If you only have a few servers and do not mind using an interface, you
might be interested in easy-wi.com. It makes use of symlinks and has a
free version.


Am 18.04.2013 08:54, schrieb Erik-jan Riemers:
> This is my script what i have so far, i want to improve more on it when
i
> have the time like making an easy way to upgrade metamod/sourcemod and
> update plugins too.
>
> http://pastebin.com/TzULi9M4 it keeps the configs of all servers in a
> .servers file which should make it easy to create and remove new servers
> to get default servers up and running quickly. Tested with tf2 and css.
>
> This is my own worklog to keep our other admins in the loop,
> http://wiki.lethal-zone.eu/pages/viewpage.action?pageId=7798805 feel
free
> to copy it over if it has any value for you. But some of them asked what
> has changed, so made a diagram of it. If you see something wrong or have
a
> better way, I am all ears.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn
> Wielens
> Sent: donderdag 18 april 2013 2:39
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Symlinked Server Setup
>
> In light of the upcoming tf2 server switch to steampipe, I'm working on
a
> new server setup which is symlinked, and I have a question I hope
someone
> here can answer. Skip down two paragraphs to go straight to it, or read
on
> for background on what I'm trying to do.
>
> Background: What I ultimately want to do is have several tf2 server
> directories (e.g. server1, server2, server3) which all have symlinks to
> the files in a single "master" directory to which updates are
downloaded.
> These servers (1, 2 and 3) can then be customized as to their
> mapcycles/configs/etc, but don't use much additional disk space for each
> new install.
>
> My question pertains to addons, specifically SM/MM). I recall reading
> about some of this, but can't seem to hit the right combination of
> keywords to find it again via google.
>
> Here goes - Symlinking Sourcemod and Metamod: Can components of these
> (esp. plugins, configs) be symlinked or is it necessary to have a unique
> copy for each server?
>
>
> Also, is 232250 the final appid for tf2 steamcmd or will that become 440
> at the actual switchover? Sorry if that's been answered before.
>
> Thanks!
>
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