As annoying as that thing is, this list is for server issues, not for game changes and wishes. Put those on the SteamPowered User Forums and leave this list to server related talks and issues. Here's the link http://forums.steampowered.com/forums/forumdisplay.php?f=80 Thank you.

-ics

martin v kirjoitti:
I would like a fix for unusual hats. When i die with my unusual handyman
for pyro with peace sign and i wait for respawn watching players in 3rd
person i keep seeing my peace sign over their heads. I checked that in like
20-30 servers and everywhere i go i get that. I am getting killed. waiting
for resp in 3rd person and i see my own unu effect... DAFUQ? I even joinded
valve servers to see if this is SM/MM issue but since valve servers don't
use SM/MM i am sure that this is a bug. Every player i know has this issue.
Not every effect (eg. burning flames are ok but all circling signs and
sunbeams, energy etc have this mo-fo issue.

PLZ try to fix this.


2013/5/14 Aaron Thompson <rmesc...@gmail.com>

I keep updating with steamcmd and it does nothing i checked anf i have the
correct appid but it still doesnt work. What is the correct appid for tf2?

Sincerely,
Aaron
On May 14, 2013 4:01 PM, "Fletcher Dunn" <fletch...@valvesoftware.com>
wrote:

The convar documentation should be self-explanatory.  But here's the
gist:
sv_netspike - same as -netspike command line argument, but you can change
the threshold on the fly.
sv_netspike_sendtime_ms - dumps netspike report based on server CPU time
to prepare snapshot, instead of payload size
sv_netspike_output - specifies where netspike reports get output

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 1:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released

"- Fixed deflected Cow Mangler 5000 projectiles doing full critical
damage
instead of minicrit damage like other deflected projectiles"

NOOOOOOOOOOOOO :D


But let's get serious here for a second:
    - sv_netspike
    - sv_netspike_sendtime_ms
    - sv_netspike_output

Can you please explaind the usage of this cvars? How to set them to help
you the most?


2013/5/14 Fletcher Dunn <fletch...@valvesoftware.com>

We'll release one sometime this week.  Hopefully after we've figure
out the cause of the frame rate spikes.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, May 14, 2013 1:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released

- Added server convars related to investigating server network and
CPU
utilization:
    - sv_netspike
    - sv_netspike_sendtime_ms
    - sv_netspike_output

Any chance at getting a CS:S sync with this?

Thanks,
Kyle.

On Tue, May 14, 2013 at 1:30 PM, Eric Smith <er...@valvesoftware.com>
wrote:

- Added server convars related to investigating server network and
CPU
utilization:
    - sv_netspike
    - sv_netspike_sendtime_ms
    - sv_netspike_output

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