Fletcher my steam.inf has updated but the server (and status) still report
-32 as the version, although ServerVersion is -44 in steam.inf. That's what
I meant with the version not changing for optional updates, or should this
no longer be happening?


On Tue, May 14, 2013 at 11:35 PM, Aaron Thompson <rmesc...@gmail.com> wrote:

> nevermind i figured out the problem, when i installed it it worked with the
> main directory which was hlds_source but i had to add /orangebox this time
> around for it to properly install. kinda funny that it worked last time but
> not this time. Anyways thank you for trying to help me.
>
>
> On Tue, May 14, 2013 at 4:27 PM, ics <i...@ics-base.net> wrote:
>
> > As annoying as that thing is, this list is for server issues, not for
> game
> > changes and wishes. Put those on the SteamPowered User Forums and leave
> > this list to server related talks and issues. Here's the link
> > http://forums.steampowered.**com/forums/forumdisplay.php?f=**80<
> http://forums.steampowered.com/forums/forumdisplay.php?f=80>Thank you.
> >
> > -ics
> >
> > martin v kirjoitti:
> >
> >  I would like a fix for unusual hats. When i die with my unusual handyman
> >> for pyro with peace sign and i wait for respawn watching players in 3rd
> >> person i keep seeing my peace sign over their heads. I checked that in
> >> like
> >> 20-30 servers and everywhere i go i get that. I am getting killed.
> waiting
> >> for resp in 3rd person and i see my own unu effect... DAFUQ? I even
> >> joinded
> >> valve servers to see if this is SM/MM issue but since valve servers
> don't
> >> use SM/MM i am sure that this is a bug. Every player i know has this
> >> issue.
> >> Not every effect (eg. burning flames are ok but all circling signs and
> >> sunbeams, energy etc have this mo-fo issue.
> >>
> >> PLZ try to fix this.
> >>
> >>
> >> 2013/5/14 Aaron Thompson <rmesc...@gmail.com>
> >>
> >>  I keep updating with steamcmd and it does nothing i checked anf i have
> >>> the
> >>> correct appid but it still doesnt work. What is the correct appid for
> >>> tf2?
> >>>
> >>> Sincerely,
> >>> Aaron
> >>> On May 14, 2013 4:01 PM, "Fletcher Dunn" <fletch...@valvesoftware.com>
> >>> wrote:
> >>>
> >>>  The convar documentation should be self-explanatory.  But here's the
> >>>>
> >>> gist:
> >>>
> >>>> sv_netspike - same as -netspike command line argument, but you can
> >>>> change
> >>>> the threshold on the fly.
> >>>> sv_netspike_sendtime_ms - dumps netspike report based on server CPU
> time
> >>>> to prepare snapshot, instead of payload size
> >>>> sv_netspike_output - specifies where netspike reports get output
> >>>>
> >>>> -----Original Message-----
> >>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>[mailto:
> >>>> hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> >>>> On Behalf Of martin v
> >>>> Sent: Tuesday, May 14, 2013 1:56 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] Optional update for TF2 released
> >>>>
> >>>> "- Fixed deflected Cow Mangler 5000 projectiles doing full critical
> >>>>
> >>> damage
> >>>
> >>>> instead of minicrit damage like other deflected projectiles"
> >>>>
> >>>> NOOOOOOOOOOOOO :D
> >>>>
> >>>>
> >>>> But let's get serious here for a second:
> >>>>     - sv_netspike
> >>>>     - sv_netspike_sendtime_ms
> >>>>     - sv_netspike_output
> >>>>
> >>>> Can you please explaind the usage of this cvars? How to set them to
> help
> >>>> you the most?
> >>>>
> >>>>
> >>>> 2013/5/14 Fletcher Dunn <fletch...@valvesoftware.com>
> >>>>
> >>>>  We'll release one sometime this week.  Hopefully after we've figure
> >>>>> out the cause of the frame rate spikes.
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>[mailto:
> >>>>> hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> >>>>> On Behalf Of Kyle Sanderson
> >>>>> Sent: Tuesday, May 14, 2013 1:41 PM
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Optional update for TF2 released
> >>>>>
> >>>>>  - Added server convars related to investigating server network and
> >>>>>> CPU
> >>>>>>
> >>>>> utilization:
> >>>>>     - sv_netspike
> >>>>>     - sv_netspike_sendtime_ms
> >>>>>     - sv_netspike_output
> >>>>>
> >>>>> Any chance at getting a CS:S sync with this?
> >>>>>
> >>>>> Thanks,
> >>>>> Kyle.
> >>>>>
> >>>>> On Tue, May 14, 2013 at 1:30 PM, Eric Smith <er...@valvesoftware.com
> >
> >>>>> wrote:
> >>>>>
> >>>>>  - Added server convars related to investigating server network and
> >>>>>> CPU
> >>>>>> utilization:
> >>>>>>     - sv_netspike
> >>>>>>     - sv_netspike_sendtime_ms
> >>>>>>     - sv_netspike_output
> >>>>>>
> >>>>>>  ______________________________**_________________
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> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>>>>
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>>>>
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> >>>
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> >>
> >
> >
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> >
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