The ServerVersion field in tf/steam.inf should change in every build.  (The 
versions are named the confusing way they are for historical purposes.)

Here's what the latest data in steam.inf has:

PatchVersion=1756932
ClientVersion=1756932
ServerVersion=1759944
ProductName=tf
appID=440

Are you saying that you are updating the server and your steam.inf file is not 
changing?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron Thompson
Sent: Tuesday, May 14, 2013 2:27 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released

v1734532 (Linux, Dedicated, Protocol 17) is what it keeps staying at.


On Tue, May 14, 2013 at 4:25 PM, Aaron Thompson <rmesc...@gmail.com> wrote:

> Im talking about the one before
>
> Sincerely,
> Aaron
> On May 14, 2013 4:25 PM, "Ross Bemrose" <rbemr...@gmail.com> wrote:
>
>> Historically, the version number doesn't change for optional updates.
>>
>> On 5/14/2013 5:23 PM, Aaron Thompson wrote:
>>
>>> It updates but keeps the previous version...wth
>>>
>>> Sincerely,
>>> Aaron
>>> On May 14, 2013 4:19 PM, "Kyle Sanderson" <kyle.l...@gmail.com> wrote:
>>>
>>>  
>>> https://developer.**valvesoftware.com/wiki/Steam_**Application_IDs<h
>>> ttps://developer.valvesoftware.com/wiki/Steam_Application_IDs>
>>>>
>>>>     - 111710 Nuclear Dawn Dedicated Server
>>>>     - 229830 TF2 beta dedicated server
>>>>     - 232250 TF2 dedicated server
>>>>     - 232290 DoD:S dedicated server
>>>>     - 232330 CS:S dedicated server
>>>>     - 232370 HL2:DM dedicated server
>>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>>
>>>> On Tue, May 14, 2013 at 2:16 PM, Aaron Thompson 
>>>> <rmesc...@gmail.com>
>>>> wrote:
>>>>
>>>>  I keep updating with steamcmd and it does nothing i checked anf i 
>>>> have
>>>>>
>>>> the
>>>>
>>>>> correct appid but it still doesnt work. What is the correct appid 
>>>>> for
>>>>>
>>>> tf2?
>>>>
>>>>> Sincerely,
>>>>> Aaron
>>>>> On May 14, 2013 4:01 PM, "Fletcher Dunn" 
>>>>> <fletch...@valvesoftware.com>
>>>>> wrote:
>>>>>
>>>>>  The convar documentation should be self-explanatory.  But here's 
>>>>> the
>>>>>>
>>>>> gist:
>>>>>
>>>>>> sv_netspike - same as -netspike command line argument, but you 
>>>>>> can
>>>>>>
>>>>> change
>>>>
>>>>> the threshold on the fly.
>>>>>> sv_netspike_sendtime_ms - dumps netspike report based on server 
>>>>>> CPU
>>>>>>
>>>>> time
>>>>
>>>>> to prepare snapshot, instead of payload size
>>>>>> sv_netspike_output - specifies where netspike reports get output
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: 
>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@li
>>>>>> st.valvesoftware.com>]
>>>>>> On Behalf Of martin v
>>>>>> Sent: Tuesday, May 14, 2013 1:56 PM
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: Re: [hlds_linux] Optional update for TF2 released
>>>>>>
>>>>>> "- Fixed deflected Cow Mangler 5000 projectiles doing full 
>>>>>> critical
>>>>>>
>>>>> damage
>>>>>
>>>>>> instead of minicrit damage like other deflected projectiles"
>>>>>>
>>>>>> NOOOOOOOOOOOOO :D
>>>>>>
>>>>>>
>>>>>> But let's get serious here for a second:
>>>>>>     - sv_netspike
>>>>>>     - sv_netspike_sendtime_ms
>>>>>>     - sv_netspike_output
>>>>>>
>>>>>> Can you please explaind the usage of this cvars? How to set them 
>>>>>> to
>>>>>>
>>>>> help
>>>>
>>>>> you the most?
>>>>>>
>>>>>>
>>>>>> 2013/5/14 Fletcher Dunn <fletch...@valvesoftware.com>
>>>>>>
>>>>>>  We'll release one sometime this week.  Hopefully after we've 
>>>>>> figure
>>>>>>> out the cause of the frame rate spikes.
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: 
>>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
>>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@l
>>>>>>> ist.valvesoftware.com>]
>>>>>>> On Behalf Of Kyle
>>>>>>>
>>>>>> Sanderson
>>>>
>>>>> Sent: Tuesday, May 14, 2013 1:41 PM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Optional update for TF2 released
>>>>>>>
>>>>>>>  - Added server convars related to investigating server network 
>>>>>>> and
>>>>>>>> CPU
>>>>>>>>
>>>>>>> utilization:
>>>>>>>     - sv_netspike
>>>>>>>     - sv_netspike_sendtime_ms
>>>>>>>     - sv_netspike_output
>>>>>>>
>>>>>>> Any chance at getting a CS:S sync with this?
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Kyle.
>>>>>>>
>>>>>>> On Tue, May 14, 2013 at 1:30 PM, Eric Smith 
>>>>>>> <er...@valvesoftware.com
>>>>>>> wrote:
>>>>>>>
>>>>>>>  - Added server convars related to investigating server network 
>>>>>>> and
>>>>>>>> CPU
>>>>>>>> utilization:
>>>>>>>>     - sv_netspike
>>>>>>>>     - sv_netspike_sendtime_ms
>>>>>>>>     - sv_netspike_output
>>>>>>>>
>>>>>>>>  ______________________________**_________________
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>>>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listin
>>>>>>> fo/hlds_linux>
>>>>>>>
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>>>>>> archives,
>>>>
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>>>>>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listin
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>>>>>>>
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>>>>>> o/hlds_linux>
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>>>>> linux>
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>>
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