In the case of bugs, it can also go on the Source-1-Games bug tracker.
In fact, this bug is already filed there:
https://github.com/ValveSoftware/Source-1-Games/issues/248
On 5/14/2013 5:27 PM, ics wrote:
As annoying as that thing is, this list is for server issues, not for
game changes and wishes. Put those on the SteamPowered User Forums and
leave this list to server related talks and issues. Here's the link
http://forums.steampowered.com/forums/forumdisplay.php?f=80 Thank you.
-ics
martin v kirjoitti:
I would like a fix for unusual hats. When i die with my unusual handyman
for pyro with peace sign and i wait for respawn watching players in 3rd
person i keep seeing my peace sign over their heads. I checked that
in like
20-30 servers and everywhere i go i get that. I am getting killed.
waiting
for resp in 3rd person and i see my own unu effect... DAFUQ? I even
joinded
valve servers to see if this is SM/MM issue but since valve servers
don't
use SM/MM i am sure that this is a bug. Every player i know has this
issue.
Not every effect (eg. burning flames are ok but all circling signs and
sunbeams, energy etc have this mo-fo issue.
PLZ try to fix this.
2013/5/14 Aaron Thompson <rmesc...@gmail.com>
I keep updating with steamcmd and it does nothing i checked anf i
have the
correct appid but it still doesnt work. What is the correct appid
for tf2?
Sincerely,
Aaron
On May 14, 2013 4:01 PM, "Fletcher Dunn" <fletch...@valvesoftware.com>
wrote:
The convar documentation should be self-explanatory. But here's the
gist:
sv_netspike - same as -netspike command line argument, but you can
change
the threshold on the fly.
sv_netspike_sendtime_ms - dumps netspike report based on server CPU
time
to prepare snapshot, instead of payload size
sv_netspike_output - specifies where netspike reports get output
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 1:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released
"- Fixed deflected Cow Mangler 5000 projectiles doing full critical
damage
instead of minicrit damage like other deflected projectiles"
NOOOOOOOOOOOOO :D
But let's get serious here for a second:
- sv_netspike
- sv_netspike_sendtime_ms
- sv_netspike_output
Can you please explaind the usage of this cvars? How to set them to
help
you the most?
2013/5/14 Fletcher Dunn <fletch...@valvesoftware.com>
We'll release one sometime this week. Hopefully after we've figure
out the cause of the frame rate spikes.
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
Sanderson
Sent: Tuesday, May 14, 2013 1:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released
- Added server convars related to investigating server network and
CPU
utilization:
- sv_netspike
- sv_netspike_sendtime_ms
- sv_netspike_output
Any chance at getting a CS:S sync with this?
Thanks,
Kyle.
On Tue, May 14, 2013 at 1:30 PM, Eric Smith <er...@valvesoftware.com>
wrote:
- Added server convars related to investigating server network and
CPU
utilization:
- sv_netspike
- sv_netspike_sendtime_ms
- sv_netspike_output
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