I'm not concerned about change 1 but change 2 in that regard ;)

On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Couldn't you just leave the txt file empty?
>
> Sent from my iPhone 5
>
> > On Nov 6, 2013, at 3:22 PM, "Valentin G." <nextra...@gmail.com> wrote:
> >
> > about:blank is no longer valid?
> >
> >
> > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > <fletch...@valvesoftware.com>wrote:
> >
> >> That's correct; #2 is a Source engine change.
> >>
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> >> Sent: Wednesday, November 06, 2013 3:09 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >>
> >> Does the latter impact all Source 2k7 games?
> >>
> >> Thanks,
> >> Kyle.
> >>
> >>
> >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> >> <fletch...@valvesoftware.com>wrote:
> >>
> >>> We're making two changes to TF HTML MOTD support that server operators
> >>> should be aware of:
> >>>
> >>>
> >>> 1.)    HTML MOTD's will no longer be shown by clients that connect via
> >>> quickplay.  Those clients will show the plaintext message instead.
> >>> (The file identified by the convar motdfile_text, which defaults to
> >>> motd_text.txt.)
> >>>
> >>> 2.)    When sending a URL to the "info" panel by name, the URL must
> begin
> >>> with 'http://' or 'https://'.  Note that this change does not affect
> >>> putting a URL in motd.txt directly, which has always required a
> >>> protocol prefix in order for the file contents to be interpreted as a
> >> URL.
> >>>
> >>> _______________________________________________
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> >>
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