I agree, this would be extremely useful.

On 6 November 2013 23:56, Doctor McKay <mc...@doctormckay.com> wrote:

> While you're making changes, can you add something for servers to detect
> the method by which a client connected to the server so we don't have to do
> terrible hacky things like opening an HTML page in the background and
> checking for the hit?
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Wed, Nov 6, 2013 at 6:53 PM, Fletcher Dunn
> <fletch...@valvesoftware.com>wrote:
>
> > It's something enforced by the client, and is a function of how they
> > connected to that particular server, not any particular server settings.
> >
> > If they connect via the server browser (or command line, etc) then they
> > will show HTML.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> > Sent: Wednesday, November 06, 2013 2:41 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > Would those who connected outside of matchmaking be able to use html on
> > quickplay enabled servers or does enabling quickplay disable html
> > completely?
> >
> > ----- Original Message -----
> > From: "Valentin G." <nextra...@gmail.com>
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Wednesday, November 6, 2013 6:29:32 PM
> > Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> >
> > I'm not concerned about change 1 but change 2 in that regard ;)
> >
> >
> > On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <ad...@topnotchclan.com
> > >wrote:
> >
> > > Couldn't you just leave the txt file empty?
> > >
> > > Sent from my iPhone 5
> > >
> > > > On Nov 6, 2013, at 3:22 PM, "Valentin G." <nextra...@gmail.com>
> wrote:
> > > >
> > > > about:blank is no longer valid?
> > > >
> > > >
> > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > > <fletch...@valvesoftware.com>wrote:
> > > >
> > > >> That's correct; #2 is a Source engine change.
> > > >>
> > > >> -----Original Message-----
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > >> Sanderson
> > > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > > >> support
> > > >>
> > > >> Does the latter impact all Source 2k7 games?
> > > >>
> > > >> Thanks,
> > > >> Kyle.
> > > >>
> > > >>
> > > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > > >> <fletch...@valvesoftware.com>wrote:
> > > >>
> > > >>> We're making two changes to TF HTML MOTD support that server
> > > >>> operators should be aware of:
> > > >>>
> > > >>>
> > > >>> 1.)    HTML MOTD's will no longer be shown by clients that connect
> > via
> > > >>> quickplay.  Those clients will show the plaintext message instead.
> > > >>> (The file identified by the convar motdfile_text, which defaults
> > > >>> to
> > > >>> motd_text.txt.)
> > > >>>
> > > >>> 2.)    When sending a URL to the "info" panel by name, the URL must
> > > begin
> > > >>> with 'http://' or 'https://'.  Note that this change does not
> > > >>> affect putting a URL in motd.txt directly, which has always
> > > >>> required a protocol prefix in order for the file contents to be
> > > >>> interpreted as a
> > > >> URL.
> > > >>>
> > > >>> _______________________________________________
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> > > >>
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