While you're making changes, can you add something for servers to detect
the method by which a client connected to the server so we don't have to do
terrible hacky things like opening an HTML page in the background and
checking for the hit?


Dr. McKay
www.doctormckay.com


On Wed, Nov 6, 2013 at 6:53 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> It's something enforced by the client, and is a function of how they
> connected to that particular server, not any particular server settings.
>
> If they connect via the server browser (or command line, etc) then they
> will show HTML.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
> Sent: Wednesday, November 06, 2013 2:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> Would those who connected outside of matchmaking be able to use html on
> quickplay enabled servers or does enabling quickplay disable html
> completely?
>
> ----- Original Message -----
> From: "Valentin G." <nextra...@gmail.com>
> To: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, November 6, 2013 6:29:32 PM
> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>
> I'm not concerned about change 1 but change 2 in that regard ;)
>
>
> On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! <ad...@topnotchclan.com
> >wrote:
>
> > Couldn't you just leave the txt file empty?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 6, 2013, at 3:22 PM, "Valentin G." <nextra...@gmail.com> wrote:
> > >
> > > about:blank is no longer valid?
> > >
> > >
> > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
> > > <fletch...@valvesoftware.com>wrote:
> > >
> > >> That's correct; #2 is a Source engine change.
> > >>
> > >> -----Original Message-----
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > >> Sanderson
> > >> Sent: Wednesday, November 06, 2013 3:09 PM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
> > >> support
> > >>
> > >> Does the latter impact all Source 2k7 games?
> > >>
> > >> Thanks,
> > >> Kyle.
> > >>
> > >>
> > >> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
> > >> <fletch...@valvesoftware.com>wrote:
> > >>
> > >>> We're making two changes to TF HTML MOTD support that server
> > >>> operators should be aware of:
> > >>>
> > >>>
> > >>> 1.)    HTML MOTD's will no longer be shown by clients that connect
> via
> > >>> quickplay.  Those clients will show the plaintext message instead.
> > >>> (The file identified by the convar motdfile_text, which defaults
> > >>> to
> > >>> motd_text.txt.)
> > >>>
> > >>> 2.)    When sending a URL to the "info" panel by name, the URL must
> > begin
> > >>> with 'http://' or 'https://'.  Note that this change does not
> > >>> affect putting a URL in motd.txt directly, which has always
> > >>> required a protocol prefix in order for the file contents to be
> > >>> interpreted as a
> > >> URL.
> > >>>
> > >>> _______________________________________________
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> > >>
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