Is it able to tell if they connect from their favorites? Sent from my iPhone 5
> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn <fletch...@valvesoftware.com> > wrote: > > Several server operators have requested the ability to know how their clients > are connecting to their server. The latest TF update added a new client > convar, cl_connectmethod, that contains a string value that indicates how the > client connected to your server. It's sent in the same way as cl_rate and > others, and a plugin should be able to access this information. It will be > empty if joined directly through a console "connect" command. I apologize > that I don't have the list of values at hand, but I'm sure some helpful > server operator or plugin author will post the list of codes that are sent. > > Please be aware that the field is not secure, and the work required to secure > it is not trivial. Without too much effort a client could send you pretty > much any string they want. So this is best used for general reporting > purposes and understanding where your players are coming from, not to treat > players differently based on how they connect. > > This is a Source engine change, so it will be available in CS:S, DoD:S, and > HL2:DM in the next update for those games. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux