Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites.

Thanks for the plug-in!

-ics

Doctor McKay kirjoitti:
Here is a plugin that simply displays how all in-game players connected to
the server after running a command:
https://forums.alliedmods.net/showthread.php?t=229731

More full-featured stats will be released soon.


Dr. McKay
www.doctormckay.com


On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:

I'd settle for a command that lists where current players of the server
came from, for example addition into status command field along with ping
and such.

-ics

DontWannaName! kirjoitti:

  Grab the client value using sourcemod?
Sent from my iPhone 5

  On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com> wrote:
"cl_connectmethod" = "serverbrowser_favorites"

Ok, it works for myself but I know how I connected how do you see how
others connected?


----- Original Message -----
From: "Fletcher Dunn" <fletch...@valvesoftware.com>
To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
valvesoftware.com>
Cc: "Half-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?

It tells you what tab they used.  So you know whether they used the
favorites tab versus the main server list.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

What's the point of having this feature on the other games if the only
way to connect is via the server browser?

On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com>
wrote:

Is it able to tell if they connect from their favorites?

Sent from my iPhone 5

  On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
<fletch...@valvesoftware.com>

wrote:

Several server operators have requested the ability to know how
their

clients are connecting to their server.  The latest TF update added a
new client convar, cl_connectmethod, that contains a string value that
indicates how the client connected to your server.  It's sent in the
same way as cl_rate and others, and a plugin should be able to access
this information.  It will be empty if joined directly through a
console "connect" command.  I apologize that I don't have the list of
values at hand, but I'm sure some helpful server operator or plugin
author will post the list of codes that are sent.

Please be aware that the field is not secure, and the work required
to

secure it is not trivial.  Without too much effort a client could send
you pretty much any string they want.  So this is best used for
general reporting purposes and understanding where your players are
coming from, not to treat players differently based on how they connect.

This is a Source engine change, so it will be available in CS:S,
DoD:S,

and HL2:DM in the next update for those games.

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