Here is a plugin that simply displays how all in-game players connected to
the server after running a command:
https://forums.alliedmods.net/showthread.php?t=229731

More full-featured stats will be released soon.


Dr. McKay
www.doctormckay.com


On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote:

> I'd settle for a command that lists where current players of the server
> came from, for example addition into status command field along with ping
> and such.
>
> -ics
>
> DontWannaName! kirjoitti:
>
>  Grab the client value using sourcemod?
>>
>> Sent from my iPhone 5
>>
>>  On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com> wrote:
>>>
>>> "cl_connectmethod" = "serverbrowser_favorites"
>>>
>>> Ok, it works for myself but I know how I connected how do you see how
>>> others connected?
>>>
>>>
>>> ----- Original Message -----
>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com>
>>> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
>>> valvesoftware.com>
>>> Cc: "Half-Life dedicated Win32 server mailing list (
>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>
>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>
>>> It tells you what tab they used.  So you know whether they used the
>>> favorites tab versus the main server list.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
>>> Sent: Tuesday, November 12, 2013 11:25 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>
>>> What's the point of having this feature on the other games if the only
>>> way to connect is via the server browser?
>>>
>>>> On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com>
>>>> wrote:
>>>>
>>>> Is it able to tell if they connect from their favorites?
>>>>
>>>> Sent from my iPhone 5
>>>>
>>>>  On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
>>>>> <fletch...@valvesoftware.com>
>>>>>
>>>> wrote:
>>>>
>>>>> Several server operators have requested the ability to know how
>>>>> their
>>>>>
>>>> clients are connecting to their server.  The latest TF update added a
>>>> new client convar, cl_connectmethod, that contains a string value that
>>>> indicates how the client connected to your server.  It's sent in the
>>>> same way as cl_rate and others, and a plugin should be able to access
>>>> this information.  It will be empty if joined directly through a
>>>> console "connect" command.  I apologize that I don't have the list of
>>>> values at hand, but I'm sure some helpful server operator or plugin
>>>> author will post the list of codes that are sent.
>>>>
>>>>> Please be aware that the field is not secure, and the work required
>>>>> to
>>>>>
>>>> secure it is not trivial.  Without too much effort a client could send
>>>> you pretty much any string they want.  So this is best used for
>>>> general reporting purposes and understanding where your players are
>>>> coming from, not to treat players differently based on how they connect.
>>>>
>>>>> This is a Source engine change, so it will be available in CS:S,
>>>>> DoD:S,
>>>>>
>>>> and HL2:DM in the next update for those games.
>>>>
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>>>>>
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>
>
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