Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though:
11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!! serverbrowser_history - Nova<esThnGr8 serverbrowser_history - sic serverbrowser_history - sleepy serverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombre serverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrup serverbrowser_history - DRAK? serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggs serverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics <i...@ics-base.net> wrote: > Quite surprising results. Well not really. I just assumed quikcplay > connected players count would be higher but it does seems that ~70% of our > players join through favorites. > > Thanks for the plug-in! > > -ics > > Doctor McKay kirjoitti: > > Here is a plugin that simply displays how all in-game players connected to >> the server after running a command: >> https://forums.alliedmods.net/showthread.php?t=229731 >> >> More full-featured stats will be released soon. >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Tue, Nov 12, 2013 at 3:13 PM, ics <i...@ics-base.net> wrote: >> >> I'd settle for a command that lists where current players of the server >>> came from, for example addition into status command field along with ping >>> and such. >>> >>> -ics >>> >>> DontWannaName! kirjoitti: >>> >>> Grab the client value using sourcemod? >>> >>>> Sent from my iPhone 5 >>>> >>>> On Nov 12, 2013, at 12:01 PM, Todd Pettit <pettit.t...@gmail.com> >>>> wrote: >>>> >>>>> "cl_connectmethod" = "serverbrowser_favorites" >>>>> >>>>> Ok, it works for myself but I know how I connected how do you see how >>>>> others connected? >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Fletcher Dunn" <fletch...@valvesoftware.com> >>>>> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list. >>>>> valvesoftware.com> >>>>> Cc: "Half-Life dedicated Win32 server mailing list ( >>>>> h...@list.valvesoftware.com)" <h...@list.valvesoftware.com> >>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM >>>>> Subject: Re: [hlds_linux] Where is my traffic coming from? >>>>> >>>>> It tells you what tab they used. So you know whether they used the >>>>> favorites tab versus the main server list. >>>>> >>>>> -----Original Message----- >>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . >>>>> Sent: Tuesday, November 12, 2013 11:25 AM >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Where is my traffic coming from? >>>>> >>>>> What's the point of having this feature on the other games if the only >>>>> way to connect is via the server browser? >>>>> >>>>> On Nov 12, 2013 2:09 PM, "DontWannaName!" <ad...@topnotchclan.com> >>>>>> wrote: >>>>>> >>>>>> Is it able to tell if they connect from their favorites? >>>>>> >>>>>> Sent from my iPhone 5 >>>>>> >>>>>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn >>>>>> >>>>>>> <fletch...@valvesoftware.com> >>>>>>> >>>>>>> wrote: >>>>>> >>>>>> Several server operators have requested the ability to know how >>>>>>> their >>>>>>> >>>>>>> clients are connecting to their server. The latest TF update added >>>>>> a >>>>>> new client convar, cl_connectmethod, that contains a string value that >>>>>> indicates how the client connected to your server. It's sent in the >>>>>> same way as cl_rate and others, and a plugin should be able to access >>>>>> this information. It will be empty if joined directly through a >>>>>> console "connect" command. I apologize that I don't have the list of >>>>>> values at hand, but I'm sure some helpful server operator or plugin >>>>>> author will post the list of codes that are sent. >>>>>> >>>>>> Please be aware that the field is not secure, and the work required >>>>>>> to >>>>>>> >>>>>>> secure it is not trivial. Without too much effort a client could >>>>>> send >>>>>> you pretty much any string they want. So this is best used for >>>>>> general reporting purposes and understanding where your players are >>>>>> coming from, not to treat players differently based on how they >>>>>> connect. >>>>>> >>>>>> This is a Source engine change, so it will be available in CS:S, >>>>>>> DoD:S, >>>>>>> >>>>>>> and HL2:DM in the next update for those games. >>>>>> >>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> >>>>>>> please visit: >>>>>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>>>> >>>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux