I completely agree Dan. I am just a small community with a couple servers, but 
the population went straight down the drain after this patch. They would 
normally be full this time of night. My servers are vanilla and as plain as 
they almost get besides having sourcemod for admin on there. No extra 
modifications or any of that. Yet, Valve doesn't realize that this will kill 
off a bunch of the smaller guys because of the lack of players now.

> Date: Thu, 23 Jan 2014 21:34:11 -0500
> From: ch...@oryschak.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Prevent game servers from redirecting players to 
> alternate servers when players connect through quickplay
> 
> Dan,
> 
> That's only ~1/2 my player slots filled when it's normally near full
> capacity thanks to quickplay filling in the gaps.  I'm a community that has
> been around for a long time and couldn't imagine anyone starting out to try
> to build themselves now.
> 
> These numbers are after an update release that (everyone knows) provides a
> much larger influx of players on your server for that day.
> 
> At least 5 yrs ago when we all started running servers there was no
> quickplay that instantly stole players; it was fair game for everyone - as
> they all used the gamebrowser to find the server of choice.  Now QP takes
> in probably close to 50%+ of the player traffic that is now 99% going to
> Valve's servers.
> 
> This is crippling for everyone. As Robert has said, i have never spoken out
> on all the previous changes but this was the last kick at the cat and feel
> i need to voice my concerns.
> 
> 
> 
> 
> On Thu, Jan 23, 2014 at 9:09 PM, dan <needa...@ntlworld.com> wrote:
> 
> > On 24/01/2014 01:24, Chris Oryschak wrote:
> >
> >> I currently have 235 players on my servers right now, of all of those only
> >> 23 players are from quickplay.
> >>
> >
> > What difference will this change make to you then?
> >
> > --
> > Dan
> >
> >
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