Unfortunately despite most of us objecting to this change, I doubt Valve will change their stand on it. We've had other objections over changes in the past with Valve not saying a single word in response, I'm almost certain Valve will turn deaf ears on our objections once again, I get the impression that they don't seem to really care for the community servers anymore and are making good attempts at driving them away little by little, the very servers which (for the most part anyway) made Team Fortress 2 populated and gave it recognition. Now it seems it has population and recognition, it feels as if they're making efforts to ditch community run servers and do it by themselves.
In a basic summary, this is just another bodged quick fix method to dealing with servers that aren't really vanilla or completely following their (Valve) QP requirements, rather than actually doing something useful for the majority of community servers (which are playing fair) about such servers (which aren't playing fair). "If one isn't alright, then we'll pretty much punish everyone including the one that isn't alright". Also @Kyle, I don't see how ads are related to this change. Ads were blocked on Quickplay connecting clients way before this update. Quickplay is really just a bad implementation imo. Return to the good ol' days where we had to use the server browser, we found unique communities and explored more of them that way, than most newcomers would bother doing these days because of QP. My two cents. I'm sure someone will disagree with me though - lol. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux