Yes, the odd random lagspikes (on round starts) can be caused by replay.
I've been getting those and i haven't found the actual reason but replay
has been one of the suspects. It's odd, doesn't happen always but
randomly. 1 server on the same machine is fine, the other has these huge
lags occasionally.
-ics
Yun Huang Yong kirjoitti:
A while back I posted about some strange start-of-round pauses. The
symptom is that at the start of each round the server "pauses" for
15-20 seconds during which time players get the red disconnection
message in the top right corner. The server always recovers but during
that time some players may timeout/disconnect.
Turning off Replays appears to fix this but I'm unable to reliably
reproduce the problem so have been unable to determine if this problem
is due solely to Replays, or Replays + some SourceMod/plugin
interaction. We can only tell that this problem appears to be related
to Replays by disabling Replays for a full week and noting that the
problem went away.
Another problem with Replays is that when mp_scrambleteams_auto is
used, Replays are somewhat randomly recorded/deleted.
In one instance, Replays were recorded correctly before the
auto-scramble but not after -- as in there are no .dmx or block files
for the rounds post-scramble.
In another instance, Replays were recorded correctly before and after
the auto-scramble but it would appear that the Replay system then
*deleted* the rounds before auto-scramble. I noticed this because I
had copied the files elsewhere whilst the match was in progress, and
hence was able to realise that the files I had copied were removed
from the server. I can say with 100% certainty that no other process
would have removed the files in question.
Questions:
1. Is anyone else running Replays, and have you encountered these bugs?
2. It seems that very few people run Replays, not even Valve, so these
bugs tend not to be noticed. I've spent many hours debugging the first
problem and still can not isolate the problem sufficiently to report
it. Does anyone know what Valve's view is of Replays -- were I to
invest many more hours to isolate the problem, is there any likelihood
of getting it fixed?
3. What other alternatives would folks recommend?
STV seems like an option -- preserving all POVs -- but would be much
harder for our casual user base to make use of. 3rd party client-side
recorders such as OBS/Bandicam/etc and even ShadowPlay require that
client hardware be reasonably powerful/modern. Are there any viable
alternatives?
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