Oh wow. For us it's happening across both of our 24p servers (we only have 2).

And over the last few months it's gone from happening occasionally for a few seconds, to happening on 80% of round changes, for 15-20 seconds.

That suggests it may be related to something that might be growing with time but I prune the replays directly externally so there's never more than 7 days worth of files.

Do you run any of the following?
  - SourceBans
  - gameME
  - Ultimate Map Chooser (with or without NativeVotes?)
  - mp_scrambleteams_auto

Actually, could I get a list of your plugins on the server that has issues?

Here's mine for reference:
(sm plugins list output, sorted by plugin name for readability)

  13 "AFK Manager" (3.5.2) by Rothgar
  22 "Admin File Reader" (1.6.0-dev+4308) by AlliedModders LLC
  02 "Admin Help" (1.6.0-dev+4308) by AlliedModders LLC
  43 "Admin Menu" (1.6.0-dev+4308) by AlliedModders LLC
  09 "AdminSentinel" (1.2.100) by <eVa>StrontiumDog
  21 "Advertisements" (0.5.5) by Tsunami
  04 "AllChat" (1.1.1) by Frenzzy
  40 "Anti-Flood" (1.6.0-dev+4308) by AlliedModders LLC
  23 "Basic Chat" (1.6.0-dev+4308) by AlliedModders LLC
  05 "Basic Comm Control" (1.6.0-dev+4308) by AlliedModders LLC
  48 "Basic Commands" (1.6.0-dev+4308) by AlliedModders LLC
  31 "Basic Info Triggers" (1.6.0-dev+4308) by AlliedModders LLC
  39 "Basic Votes" (1.6.0-dev+4308) by AlliedModders LLC
  46 "Client Preferences" (1.6.0-dev+4308) by AlliedModders LLC
  19 "Fun Commands" (1.6.0-dev+4308) by AlliedModders LLC
  29 "Fun Votes" (1.6.0-dev+4308) by AlliedModders LLC
  18 "Melee" (0.4.2) by linux_lover
  11 "NativeVotes Basic Commands" (1.0) by Powerlord and AlliedModders LLC
  49 "NativeVotes" (0.8.1) by Powerlord
  36 "Network Tools" (1.3) by Kyle Sanderson
  14 "Nextmap" (1.6.0-dev+4308) by AlliedModders LLC
  08 "Player Commands" (1.6.0-dev+4308) by AlliedModders LLC
  50 "Reserved Slots" (1.6.0-dev+4308) by AlliedModders LLC
  15 "Sound Commands" (1.6.0-dev+4308) by AlliedModders LLC
  33 "SourceBans" (1.4.10) by SourceBans Development Team
  01 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
  12 "TF2 Class Restrictions" (0.6) by Tsunami
  07 "Win panel for losing team" (1.4) by Reflex
  20 "[ANY] Connection Method Viewer" (1.2.0) by Dr. McKay
  41 "[TF2] Balls" (0.4) by Geit
  24 "[TF2] High Five Enemies" (1.3) by FlaminSarge
  34 "[UMC] Admin Menu" (3.4.7-dev) by Steell
  03 "[UMC] Echo Nextmap" (3.4.7-dev) by Steell
  26 "[UMC] End of Map Vote" (3.4.7-dev) by Steell
  51 "[UMC] Map Commands" (3.4.7-dev) by Steell
  35 "[UMC] Map Weight" (3.4.7-dev) by Steell
  25 "[UMC] Native Voting" (3.4.7-dev) by Steell
  37 "[UMC] Nominations" (3.4.7-dev) by Steell
  45 "[UMC] Player Limits" (3.4.7-dev) by Steell
  17 "[UMC] Post-Played Exclusion" (3.4.7-dev) by Sazpaimon and Steell
  32 "[UMC] Random Cycle" (3.4.7-dev) by Steell
  53 "[UMC] Rock The Vote" (3.4.7-dev) by Steell
  06 "[UMC] Time Limits" (3.4.7-dev) by Steell
  28 "[UMC] Ultimate Mapchooser Core" (3.4.7-dev) by Steell
  42 "[UMC] Vote Command" (3.4.7-dev) by Steell
  44 "gameME Plugin" (4.3) by TTS Oetzel & Goerz GmbH


On 11/05/2014 5:09 PM, ics wrote:
Yes, the odd random lagspikes (on round starts) can be caused by replay.
I've been getting those and i haven't found the actual reason but replay
has been one of the suspects. It's odd, doesn't happen always but
randomly. 1 server on the same machine is fine, the other has these huge
lags occasionally.

-ics


Yun Huang Yong kirjoitti:
A while back I posted about some strange start-of-round pauses. The
symptom is that at the start of each round the server "pauses" for
15-20 seconds during which time players get the red disconnection
message in the top right corner. The server always recovers but during
that time some players may timeout/disconnect.

Turning off Replays appears to fix this but I'm unable to reliably
reproduce the problem so have been unable to determine if this problem
is due solely to Replays, or Replays + some SourceMod/plugin
interaction. We can only tell that this problem appears to be related
to Replays by disabling Replays for a full week and noting that the
problem went away.

Another problem with Replays is that when mp_scrambleteams_auto is
used, Replays are somewhat randomly recorded/deleted.

In one instance, Replays were recorded correctly before the
auto-scramble but not after -- as in there are no .dmx or block files
for the rounds post-scramble.

In another instance, Replays were recorded correctly before and after
the auto-scramble but it would appear that the Replay system then
*deleted* the rounds before auto-scramble. I noticed this because I
had copied the files elsewhere whilst the match was in progress, and
hence was able to realise that the files I had copied were removed
from the server. I can say with 100% certainty that no other process
would have removed the files in question.

Questions:

1. Is anyone else running Replays, and have you encountered these bugs?

2. It seems that very few people run Replays, not even Valve, so these
bugs tend not to be noticed. I've spent many hours debugging the first
problem and still can not isolate the problem sufficiently to report
it. Does anyone know what Valve's view is of Replays -- were I to
invest many more hours to isolate the problem, is there any likelihood
of getting it fixed?

3. What other alternatives would folks recommend?

STV seems like an option -- preserving all POVs -- but would be much
harder for our casual user base to make use of. 3rd party client-side
recorders such as OBS/Bandicam/etc and even ShadowPlay require that
client hardware be reasonably powerful/modern. Are there any viable
alternatives?

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