A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server "pauses" for 15-20 seconds during which time players get the red disconnection message in the top right corner. The server always recovers but during that time some players may timeout/disconnect.

Turning off Replays appears to fix this but I'm unable to reliably reproduce the problem so have been unable to determine if this problem is due solely to Replays, or Replays + some SourceMod/plugin interaction. We can only tell that this problem appears to be related to Replays by disabling Replays for a full week and noting that the problem went away.

Another problem with Replays is that when mp_scrambleteams_auto is used, Replays are somewhat randomly recorded/deleted.

In one instance, Replays were recorded correctly before the auto-scramble but not after -- as in there are no .dmx or block files for the rounds post-scramble.

In another instance, Replays were recorded correctly before and after the auto-scramble but it would appear that the Replay system then *deleted* the rounds before auto-scramble. I noticed this because I had copied the files elsewhere whilst the match was in progress, and hence was able to realise that the files I had copied were removed from the server. I can say with 100% certainty that no other process would have removed the files in question.

Questions:

1. Is anyone else running Replays, and have you encountered these bugs?

2. It seems that very few people run Replays, not even Valve, so these bugs tend not to be noticed. I've spent many hours debugging the first problem and still can not isolate the problem sufficiently to report it. Does anyone know what Valve's view is of Replays -- were I to invest many more hours to isolate the problem, is there any likelihood of getting it fixed?

3. What other alternatives would folks recommend?

STV seems like an option -- preserving all POVs -- but would be much harder for our casual user base to make use of. 3rd party client-side recorders such as OBS/Bandicam/etc and even ShadowPlay require that client hardware be reasonably powerful/modern. Are there any viable alternatives?

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