Can you all go rant somewhere else. Some of us don't have your problems.
They have forums for a reason please use them or email them directly.
On May 9, 2016 8:14 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:

> Why could you not blame Valve? They are 100% fully to blame for the current
> state of community servers. I am not sure why you think they had no choice
> and no one should complain.
>
> You cannot expect every single random person to follow the rules. Did Valve
> close free2play because servers are being plagued with hackers using
> lmaobox and making a new account in 20 seconds? No? Then why are all
> community servers being punished for this identical situation?
>
> The TF2 team was extremely lazy in handling this matter, not even willing
> to spend 1 hour a month cleaning up reported servers, and decided to "fix"
> the issue by essentially giving up. All they had to do was ban a few
> servers every month taking up less than an hour of their time. Even if they
> cannot get rid of cheating 100%, it would still be better than what they
> are doing now.
>
> All we can hope for now is that Overwatch kills TF2 to show them a lesson,
> but they would probably just keep trying to emulate Overwatch as much as
> possible rather than reversing all the decisions they made to kill
> community servers.
>
>
>
>
> On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers <riem...@binkey.nl>
> wrote:
>
> > TF2 had its best time... it would have been longer if not for this. As a
> > community owner for 8+ years i have always tried to do good by the rules
> of
> > Valve. Only to find tons of servers that don't obey those rules. Valve
> > tried its best to counter them but ended up hurting the communities that
> > didn't do anything wrong. I can't blame Valve, but the experience is bad
> > these days, we used to have a "all maps" server where high division
> players
> > would come and play, making it interesting for people with skills. Only a
> > few 'custom' servers are still alive these days, but haunted by cheaters
> > and people that just want to troll and mic spam. No admins are there
> > anymore because nobody wants to babysit a server full of kids. Slowly
> > closing my TF2 servers. (It's been fun while it lasted)
> >
> > Regardless, thanks Valve for the times we did have a great experience for
> > community's. Perhaps one day we might see a TF3.
> >
> > 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <
> vivien.fre...@gmail.com
> > >:
> >
> > > Still waiting for a fix. :(
> > >
> > > Le jeu. 5 mai 2016 00:11, Andreas Willinger <aw...@gmx.at> a écrit :
> > >
> > > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > > >
> > > > Two years, various suggestions have been posted, like improving the
> UI,
> > > > some
> > > > sort of verified server system and others, yet not even a single word
> > > from
> > > > Valve.
> > > >
> > > >
> > > >
> > > > Can we finally get some sort of response or will we wait until TF2 is
> > > > entirely full of braindead, 12 year-old weekend warriors.
> > > >
> > > >
> > > >
> > > > Original text for anyone interested:
> > > >
> > > >
> > > >
> > > > "At this time, we are keeping the default quickplay option to Valve
> > > > servers.
> > > > However, note that if a player wants to find a server with any of the
> > > > supported modifications, then they must land on a community server,
> > since
> > > > Valve servers do not run with these settings."
> > > >
> > > > Posted by Fletcher Dunn on February 8, 2014.
> > > >
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