Looks like there is an updated SourceMod build in-progress. Looks like Linux build is there already, but Windows is still in-progress.
http://www.sourcemod.net/downloads.php?branch=stable On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > Anyone else seeing servers crashing on player join (Windows server 2008R2)? > > On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com> > wrote: > >> We've released a mandatory update for Team Fortress 2. The notes for the >> update are below. The new version is 3651233. >> >> -Eric >> >> -------------------------------------------------- >> >> - Players will now be randomly selected to participate in a survey at the >> end of Casual and Competitive matches >> - Ongoing improvements to the matchmaking backend to improve match >> quality and reduce wait times >> - Fixed air-blasts sometimes sending deflected projectiles in random >> directions when the Pyro is close to enemy players >> - Fixed a case where players joining community bootcamp servers via the >> server-browser could not select a team >> - Reduced the rate at which players can earn bonus points for >> extinguishing teammates >> - Fixed a case where players could use the Halloween teleport spell to >> get outside the map >> - Updated the localization files >> - Community requests >> - Fixed Merasmus not being stunned by bomb-head players on >> community Halloween maps >> - Added the ability for community Halloween maps to call a truce >> during a Monoculus or Merasmus fight >> - Can be set via the game rules entity using the >> SetMapForcedTruceDuringBossFight input >> - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, >> and RD robots >> - Mann vs. Machine update >> - Fixed the Sentry Buster sound being orphaned if the Sentry >> Buster detonates while invulnerable >> - Fixed zombies not using the correct skin in Ghost Town >> - Updated cp_snakewater_final1 >> - Changes based on community feedback >> - Updated pl_millstone_event >> - Updated bot navigation file, bots now use all routes, won't get >> stuck so easily and are smarter >> - Fixed woodpile spot where HHH could get stuck >> - Improved clipping on wood piles >> - Fixed missing rooftop texture >> - Fixed a few props flashing at certain angles >> - Fixed a spot in the last area where you could place stickies >> underground >> - Fixed Monoculus not getting stunned when hit by players exiting >> purgatory >> - Updated cp_sunshine >> - Blockbulleted spiral staircase on the back of second >> - Added medium ammo to mid near choke >> - Removed clipping over wooden arch going into second from valley >> - Reduced the size of the wooden arch >> - Blockbulleted a few undersides of staircases on last that could >> catch projectiles >> - Removed a ladder on last >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux