Hrm, still startup looping: WARNING: No map specified! Server may not heartbeat. Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Updating server using Steam. ---------------------------- Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...Created shared memory when not owner SteamController_Shared_mem OK. login anonymous
Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK force_install_dir ./tf2 app_update 232250 validate Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO Update state (0x81) committing, progress: 100.00 (180409744 / 180411440) ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO depotreconstruct.cpp (490) : Assertion Failed: pInfo->nNumWritesFinished > 0 ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must be called with a cubData value that is a multiple of the sector size when using unbuffered IO Error! App '232250' state is 0x606 after update job. Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' On Tue, Oct 25, 2016 at 3:26 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3666413. > > -Eric > > -------------------------------------------------- > > - Extended Scream Fortress VIII to run through November 16th, 2016 > - Fixed a problem causing some players to receive the incorrect number of > Merasmissions > - Players should receive one Scream Fortress VIII Merasmission per > day of the event, for a maximum possible of seven as of today > - Players who received too few Merasmissions will be able to quickly > catch up to the intended amount > - A small number of players who received too many Merasmissions will > not receive any for the next few days > - Fixed the Tome of Merasmissions displaying an erroneous maximum number > - All players will have the opportunity to receive twenty-six > Merasmissions during this year's event, regardless of number of Merasmissions > completed in previous years > - Fixed a small number of unusuals that did not have the proper displayed > quality (unique (golden name) instead of unusual (purple name)) > - Updated the model/materials for The El Paso Poncho > - Fixed not seeing the correct display name for featured community maps > (example: pl_fifthcurve_event vs. Brimstone) > - Updated the localization files > - Updated mvm_ghost_town to fix error models in the spawn rooms > - Updated pl_fifthcurve_event (Brimstone) > - Fixed RED players getting inside BLU's 2nd forward spawn > - Fixed skull's teeth in hell being non-solid > - Fixed hell's coffin tune and tiny spell song sometimes playing to > the next round from previous round > - Fixed some players dropping into hell's lava in rare cases > - Fixed big pumpkin in RED 2nd base being non-solid > - Updated pd_pit_of_death_event > - Fixed an exploit which allowed players to enter the enemy spawn > - Fixed enemy players teleported to the Underworld spawning in one > another > - Fixed finale particles not being drawn from certain distances > - Fixed certain overlays not rendering > - Increased damage over time dealt in the Underworld > - Added climbable props to the platforms near mid > - Added a nobuild to the area surrounding the portal > - Added signs in spawns to make the second door more obvious > - Adjusted respawn times so that the losing team will respawn faster > - Adjusted health, ammo, and spellbooks around the map > - Changed the Underworld buff to use the Purgatory buff from Eyeaduct > - Players killed during the finale will now turn into ghosts > - Decreased score limit from 5 to 4 points per player > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux