Hrm, still startup looping:

WARNING: No map specified! Server may not heartbeat.
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Updating server using Steam.
----------------------------
Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...Created shared memory when not owner
SteamController_Shared_mem
OK.
login anonymous

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
force_install_dir ./tf2
app_update 232250 validate
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
 Update state (0x81) committing, progress: 100.00 (180409744 / 180411440)
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
depotreconstruct.cpp (490) : Assertion Failed: pInfo->nNumWritesFinished > 0
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
 Update state (0x81) committing, progress: 99.97 (180357888 / 180411440)
 Update state (0x81) committing, progress: 99.97 (180357888 / 180411440)
 Update state (0x81) committing, progress: 99.97 (180357888 / 180411440)
../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must
be called with a cubData value that is a multiple of the sector size
when using unbuffered IO
Error! App '232250' state is 0x606 after update job.
Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt'




On Tue, Oct 25, 2016 at 3:26 PM, Eric Smith <er...@valvesoftware.com> wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the 
> update are below. The new version is 3666413.
>
> -Eric
>
> --------------------------------------------------
>
> - Extended Scream Fortress VIII to run through November 16th, 2016
> - Fixed a problem causing some players to receive the incorrect number of 
> Merasmissions
>         - Players should receive one Scream Fortress VIII Merasmission per 
> day of the event, for a maximum possible of seven as of today
>         - Players who received too few Merasmissions will be able to quickly 
> catch up to the intended amount
>         - A small number of players who received too many Merasmissions will 
> not receive any for the next few days
> - Fixed the Tome of Merasmissions displaying an erroneous maximum number
>         - All players will have the opportunity to receive twenty-six 
> Merasmissions during this year's event, regardless of number of Merasmissions 
> completed in previous years
> - Fixed a small number of unusuals that did not have the proper displayed 
> quality (unique (golden name) instead of unusual (purple name))
> - Updated the model/materials for The El Paso Poncho
> - Fixed not seeing the correct display name for featured community maps 
> (example: pl_fifthcurve_event vs. Brimstone)
> - Updated the localization files
> - Updated mvm_ghost_town to fix error models in the spawn rooms
> - Updated pl_fifthcurve_event (Brimstone)
>         - Fixed RED players getting inside BLU's 2nd forward spawn
>         - Fixed skull's teeth in hell being non-solid
>         - Fixed hell's coffin tune and tiny spell song sometimes playing to 
> the next round from previous round
>         - Fixed some players dropping into hell's lava in rare cases
>         - Fixed big pumpkin in RED 2nd base being non-solid
> - Updated pd_pit_of_death_event
>         - Fixed an exploit which allowed players to enter the enemy spawn
>         - Fixed enemy players teleported to the Underworld spawning in one 
> another
>         - Fixed finale particles not being drawn from certain distances
>         - Fixed certain overlays not rendering
>         - Increased damage over time dealt in the Underworld
>         - Added climbable props to the platforms near mid
>         - Added a nobuild to the area surrounding the portal
>         - Added signs in spawns to make the second door more obvious
>         - Adjusted respawn times so that the losing team will respawn faster
>         - Adjusted health, ammo, and spellbooks around the map
>         - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
>         - Players killed during the finale will now turn into ghosts
>         - Decreased score limit from 5 to 4 points per player
>
> _______________________________________________
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