Hey, are you using ZFS on linux? I had the same problem, steamcmd failed to update the server. It works only on my ext4 partition for some reason. Maybe it is a combination of ZFS on linux and the fix for the dirty cow bug: https://dirtycow.ninja/
On 26.10.2016 17:08, Charles Huber wrote: > Hrm, still startup looping: > > WARNING: No map specified! Server may not heartbeat. > Auto detecting CPU > Using default binary: ./srcds_linux > Server will auto-restart if there is a crash. > Updating server using Steam. > ---------------------------- > Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' > Looks like steam didn't shutdown cleanly, scheduling immediate update check > [ 0%] Checking for available updates... > [----] Verifying installation... > Steam Console Client (c) Valve Corporation > -- type 'quit' to exit -- > Loading Steam API...Created shared memory when not owner > SteamController_Shared_mem > OK. > login anonymous > > Connecting anonymously to Steam Public...Logged in OK > Waiting for license info...OK > force_install_dir ./tf2 > app_update 232250 validate > Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > Update state (0x81) committing, progress: 100.00 (180409744 / 180411440) > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > depotreconstruct.cpp (490) : Assertion Failed: pInfo->nNumWritesFinished > 0 > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) > Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) > Update state (0x81) committing, progress: 99.97 (180357888 / 180411440) > ../tier1/fileio.cpp (3897) : Assertion Failed: CFileReader::Read must > be called with a cubData value that is a multiple of the sector size > when using unbuffered IO > Error! App '232250' state is 0x606 after update job. > Redirecting stderr to '/home/gameserver/Steam/logs/stderr.txt' > > > > > On Tue, Oct 25, 2016 at 3:26 PM, Eric Smith <er...@valvesoftware.com> wrote: >> We've released a mandatory update for Team Fortress 2. The notes for the >> update are below. The new version is 3666413. >> >> -Eric >> >> -------------------------------------------------- >> >> - Extended Scream Fortress VIII to run through November 16th, 2016 >> - Fixed a problem causing some players to receive the incorrect number of >> Merasmissions >> - Players should receive one Scream Fortress VIII Merasmission per >> day of the event, for a maximum possible of seven as of today >> - Players who received too few Merasmissions will be able to quickly >> catch up to the intended amount >> - A small number of players who received too many Merasmissions will >> not receive any for the next few days >> - Fixed the Tome of Merasmissions displaying an erroneous maximum number >> - All players will have the opportunity to receive twenty-six >> Merasmissions during this year's event, regardless of number of >> Merasmissions completed in previous years >> - Fixed a small number of unusuals that did not have the proper displayed >> quality (unique (golden name) instead of unusual (purple name)) >> - Updated the model/materials for The El Paso Poncho >> - Fixed not seeing the correct display name for featured community maps >> (example: pl_fifthcurve_event vs. Brimstone) >> - Updated the localization files >> - Updated mvm_ghost_town to fix error models in the spawn rooms >> - Updated pl_fifthcurve_event (Brimstone) >> - Fixed RED players getting inside BLU's 2nd forward spawn >> - Fixed skull's teeth in hell being non-solid >> - Fixed hell's coffin tune and tiny spell song sometimes playing to >> the next round from previous round >> - Fixed some players dropping into hell's lava in rare cases >> - Fixed big pumpkin in RED 2nd base being non-solid >> - Updated pd_pit_of_death_event >> - Fixed an exploit which allowed players to enter the enemy spawn >> - Fixed enemy players teleported to the Underworld spawning in one >> another >> - Fixed finale particles not being drawn from certain distances >> - Fixed certain overlays not rendering >> - Increased damage over time dealt in the Underworld >> - Added climbable props to the platforms near mid >> - Added a nobuild to the area surrounding the portal >> - Added signs in spawns to make the second door more obvious >> - Adjusted respawn times so that the losing team will respawn faster >> - Adjusted health, ammo, and spellbooks around the map >> - Changed the Underworld buff to use the Purgatory buff from Eyeaduct >> - Players killed during the finale will now turn into ghosts >> - Decreased score limit from 5 to 4 points per player >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux