Interestingly I am using an FQDN instead of the IP address directly (always
have actually), but I will tinker with that and take a look at logging on
the web-server side.

Thanks for the help!


------------------------------

Contact Information ...
*Discord:* weasel.steamid.155
*E-Mail:* [email protected] (AKA [email protected])
*Steam Profile:* https://steamcommunity.com/id/Weasel/
*Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
------------------------------




On Fri, Jun 7, 2024 at 11:10 PM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) <[email protected]> wrote:

> Just tested it and still works for my servers, I am using this in my
> server.cfg
>
> // Location of where all files are downloaded from when the client needs
> them
> sv_allowdownload 1
> sv_allowupload 1
> sv_downloadurl "http://127.0.0.1/~mb/files/cstrike";
> <http://127.0.0.1/~mb/files/cstrike>
>
> So use http (no https) and IP-address instead of hostname.
>
> Regards,
>
> Marcel
>
>
>
> On 08/06/2024 02:21, Mecha Weasel wrote:
>
>
> I noticed today that when reconnecting from a new client to my HL1
> servers, that downloads do not appear to be coming-down via FastDL?
>
> I set this up a long time ago and worked (probably literally for years).
> I am not sure when it stopped working.
> Maybe with the 25 anniversary update?
>
> I checked:
> * Server CVAR: sv_downloadurl is set to the correct URL still.
> * Web-Site: The content is in the same file structure as before, matching
> the game/mod's sub-folder structure (sounds sub-folder, maps sub-folder,
> models sub-folder, etc.).
> * Web-Site: I can browse to the URL used in sv_downloadurl and everything
> is in place - in the expected sub-folders, etc.
> ------------------------------
>
> Contact Information ...
> *Discord:* weasel.steamid.155
> *E-Mail:* [email protected] (AKA [email protected])
> *Steam Profile:* https://steamcommunity.com/id/Weasel/
> *Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
> ------------------------------
>
>
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