I guess if you wanted to make a mod, that would set 2 cameras, one at the regular cam position, then another slightly to the right.. The left side of the screen shows the right cam view, and the right side of the screen shows the left cam view. Then, the user crosses their eyes and sees crystal clear 3D, no extra components required. HL2 in "cross-eyed" 3d would be amazing.
p.s if you dont know what im talking about, here is an example in crysis: http://mtbs3d.com/gallery/albums/userpics/10002/Crysis_%230053.jpg Like that, except split it like it were a vertical split screen game. That'd be awesome. -Jeff On Wed, Jun 3, 2009 at 8:54 PM, tom <[email protected]> wrote: > Thank you all for your reply..... I'm not too sure if the red vs blue > glasses is what I was envisioning ... I am more in line of two separate > views for each eye... But maybe I need to learn more on what is > available... > > > John Sheu wrote: > > I'd think that it would be possible in CViewRender (it's been a long > time, I > > forget what classes exactly) with VBlank on, by manually rendering > shifted > > camera viewpoints every other frame. > > > > Doing this manually would also let you offset HUD elements properly to > get a > > proper "floating in front of the scene" feel. > > > > -John Sheu > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
