It's possible to get some cool 3D effects using web cam Headtracking to get
a feeling of looking through you monitor as if looking through a window.
 Have yet to try it out myself though.
http://torbensko.com/phd/

On Thu, Jun 4, 2009 at 4:50 AM, <[email protected]> wrote:

> The most kick-ass way would be to somehow run two HD projectors onto a
> silver painted screen, each with a shifted viewpoint. You'd put two
> polarising filters in front of the projectors and then nick some of the
> glasses from an IMAX cinema.
>
> gee
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jeff
> Moghadam
> Sent: 04 June 2009 03:26
> To: Discussion of Half-Life Mapping
> Subject: Re: [hlmappers] 3D vision
>
> I guess if you wanted to make a mod, that would set 2 cameras, one at
> the regular cam position, then another slightly to the right.. The left
> side of the screen shows the right cam view, and the right side of the
> screen shows the left cam view. Then, the user crosses their eyes and
> sees crystal clear 3D, no extra components required. HL2 in "cross-eyed"
> 3d would be amazing.
>
> p.s if you dont know what im talking about, here is an example in
> crysis:
> http://mtbs3d.com/gallery/albums/userpics/10002/Crysis_%230053.jpg
>
> Like that, except split it like it were a vertical split screen game.
> That'd be awesome.
>
> -Jeff
>
> On Wed, Jun 3, 2009 at 8:54 PM, tom <[email protected]> wrote:
>
> > Thank you all for your reply.....   I'm not too sure if the red vs
> blue
> > glasses is what I was envisioning ...  I am more in line of two
> > separate views for each eye...  But maybe I need to learn more on what
>
> > is available...
> >
> >
> > John Sheu wrote:
> > > I'd think that it would be possible in CViewRender (it's been a long
> > time, I
> > > forget what classes exactly) with VBlank on, by manually rendering
> > shifted
> > > camera viewpoints every other frame.
> > >
> > > Doing this manually would also let you offset HUD elements properly
> > > to
> > get a
> > > proper "floating in front of the scene" feel.
> > >
> > > -John Sheu
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
>
>
>
> -----------------------------------------------------------------------------------------------------
> HBOS plc, Registered in Scotland No. SC218813. Registered Office: The
> Mound, Edinburgh EH1 1YZ. HBOS plc is a holding company, subsidiaries of
> which are authorised and regulated by the Financial Services Authority.
>
> ==============================================================================
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to