It's possible to get some cool 3D effects using web cam Headtracking to get a feeling of looking through you monitor as if looking through a window. Have yet to try it out myself though. http://torbensko.com/phd/
On Thu, Jun 4, 2009 at 4:50 AM, <[email protected]> wrote: > The most kick-ass way would be to somehow run two HD projectors onto a > silver painted screen, each with a shifted viewpoint. You'd put two > polarising filters in front of the projectors and then nick some of the > glasses from an IMAX cinema. > > gee > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jeff > Moghadam > Sent: 04 June 2009 03:26 > To: Discussion of Half-Life Mapping > Subject: Re: [hlmappers] 3D vision > > I guess if you wanted to make a mod, that would set 2 cameras, one at > the regular cam position, then another slightly to the right.. The left > side of the screen shows the right cam view, and the right side of the > screen shows the left cam view. Then, the user crosses their eyes and > sees crystal clear 3D, no extra components required. HL2 in "cross-eyed" > 3d would be amazing. > > p.s if you dont know what im talking about, here is an example in > crysis: > http://mtbs3d.com/gallery/albums/userpics/10002/Crysis_%230053.jpg > > Like that, except split it like it were a vertical split screen game. > That'd be awesome. > > -Jeff > > On Wed, Jun 3, 2009 at 8:54 PM, tom <[email protected]> wrote: > > > Thank you all for your reply..... I'm not too sure if the red vs > blue > > glasses is what I was envisioning ... I am more in line of two > > separate views for each eye... But maybe I need to learn more on what > > > is available... > > > > > > John Sheu wrote: > > > I'd think that it would be possible in CViewRender (it's been a long > > time, I > > > forget what classes exactly) with VBlank on, by manually rendering > > shifted > > > camera viewpoints every other frame. > > > > > > Doing this manually would also let you offset HUD elements properly > > > to > > get a > > > proper "floating in front of the scene" feel. > > > > > > -John Sheu > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > ----------------------------------------------------------------------------------------------------- > HBOS plc, Registered in Scotland No. SC218813. Registered Office: The > Mound, Edinburgh EH1 1YZ. HBOS plc is a holding company, subsidiaries of > which are authorised and regulated by the Financial Services Authority. > > ============================================================================== > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
