You guys should move this to hlmodders, theres probably someone there who can contribute more to this.
On Thu, Jun 4, 2009 at 7:20 PM, John Sheu <[email protected]> wrote: > 2009/6/4 tom <[email protected]> > > > I'm beginning to see that the problem is not just how to get 3D vision > > signal from the game.. it's how you are going to view it. > > > Precisely. That's where you need the specialized hardware; offset > rendering > using two camera viewpoints, for stereoscopic views, is almost trivial, > especially in the case of the Source SDK where you have such extensive SDK > access. > > -John Sheu > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
