There's also a problem with 2 cameras... How would the game know where are your eyes pointing at? The thing is, that you can know how far is an object because both eyes have to point to the same object. Our eyes are separated so they need a different angle to point that object and that angle is used to calculate de distance. My point is that how could some glases or simmilar know where your eyes want to focus? Maybe using some kind of tracking system, but that would bring another problem: eyes scan the enviroment by moving really fast over what we see, and that can be also very difficult to implement on a videogame. However I'd love to play garry's mod in real 3D ^^ damn proyections of a 3d world to a 2d screen!!
And, its not really related, but i saw in Discovery Channel (Yea, they still make some good programs, but 1 over 100) that a woman, that had a car accident and lost her eyes, had a surgery where she got implanted some electrodes inside her brain so that when a computer, conected to that electrodes, sent a signal she could see some kind of light or flash on a determinated spot. They conected everything to a camera and she could see some objects as lights moving... Maybe, in a not-so-far future we can play video games directly on our brains :) I dont know if I actually said what i tryied to say xD, my english is getting worse... sorry :-s -Alfonso Jeff Moghadam escribió: > You guys should move this to hlmodders, theres probably someone there who > can contribute more to this. > > On Thu, Jun 4, 2009 at 7:20 PM, John Sheu <[email protected]> wrote: > > >> 2009/6/4 tom <[email protected]> >> >> >>> I'm beginning to see that the problem is not just how to get 3D vision >>> signal from the game.. it's how you are going to view it. >>> >> Precisely. That's where you need the specialized hardware; offset >> rendering >> using two camera viewpoints, for stereoscopic views, is almost trivial, >> especially in the case of the Source SDK where you have such extensive SDK >> access. >> >> -John Sheu >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
