I'm attempting to make a 2 round capture the point map, and the issue I'm
having is thus:

Round 1 works just fine.

Round 2 causes the player to spawn in the wrong location (if blue); which is
a minor issue due to a teleport brush that's enabled in the area, which
shunts the player back to where they should be (created not as a work
around, but for a specific other purpose).  Round 2 also fails to display
its control point icons (the master contol point enity is set up to display
the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on both
rounds).  The second round's points are also uncapturable, as far as I can
tell.  I've sat for several minutes on the first one with no change.

Round_1 and Round_2 are correctly configured team_control_point_round
entities with priorities 1 and 0 respectively (when they were both 0 the
spawns were random, as expected).

Frankly, I'm at a loss.  Nothing in the wiki is helping me here.

I've been told to check out dustbowl, but I am unable to find either a
compiled or a source copy of that map (and someone on the L4D mapping list
cleverly (read: unhelpfully) told me to "not look in the L4D sdk folder.")

Thanks
Draco18s
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