I'm attempting to make a 2 round capture the point map, and the issue I'm having is thus:
Round 1 works just fine. Round 2 causes the player to spawn in the wrong location (if blue); which is a minor issue due to a teleport brush that's enabled in the area, which shunts the player back to where they should be (created not as a work around, but for a specific other purpose). Round 2 also fails to display its control point icons (the master contol point enity is set up to display the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on both rounds). The second round's points are also uncapturable, as far as I can tell. I've sat for several minutes on the first one with no change. Round_1 and Round_2 are correctly configured team_control_point_round entities with priorities 1 and 0 respectively (when they were both 0 the spawns were random, as expected). Frankly, I'm at a loss. Nothing in the wiki is helping me here. I've been told to check out dustbowl, but I am unable to find either a compiled or a source copy of that map (and someone on the L4D mapping list cleverly (read: unhelpfully) told me to "not look in the L4D sdk folder.") Thanks Draco18s _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
