Thanks. :)

Draoc18s


On Sat, Jul 18, 2009 at 2:58 PM, Nathan West <[email protected]> wrote:

> To get the TF2 map source files, load up the SDK and select "Refresh SDK
> Content." After that, the source file for dustbowl (and a number of other
> maps) are in \steamapps\<yourname>\sourcesdk_content\tf\mapsrc
>
> Hopefully the dustbowl vmf will help you with your problem more than I can.
>
> Cheers,
> Lucretiel
>
> On Sat, Jul 18, 2009 at 2:18 PM, Major Johnson <[email protected]> wrote:
>
> > I'm attempting to make a 2 round capture the point map, and the issue I'm
> > having is thus:
> >
> > Round 1 works just fine.
> >
> > Round 2 causes the player to spawn in the wrong location (if blue); which
> > is
> > a minor issue due to a teleport brush that's enabled in the area, which
> > shunts the player back to where they should be (created not as a work
> > around, but for a specific other purpose).  Round 2 also fails to display
> > its control point icons (the master contol point enity is set up to
> display
> > the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on both
> > rounds).  The second round's points are also uncapturable, as far as I
> can
> > tell.  I've sat for several minutes on the first one with no change.
> >
> > Round_1 and Round_2 are correctly configured team_control_point_round
> > entities with priorities 1 and 0 respectively (when they were both 0 the
> > spawns were random, as expected).
> >
> > Frankly, I'm at a loss.  Nothing in the wiki is helping me here.
> >
> > I've been told to check out dustbowl, but I am unable to find either a
> > compiled or a source copy of that map (and someone on the L4D mapping
> list
> > cleverly (read: unhelpfully) told me to "not look in the L4D sdk
> folder.")
> >
> > Thanks
> > Draco18s
> > _______________________________________________
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> >
> >
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