To get the TF2 map source files, load up the SDK and select "Refresh SDK Content." After that, the source file for dustbowl (and a number of other maps) are in \steamapps\<yourname>\sourcesdk_content\tf\mapsrc
Hopefully the dustbowl vmf will help you with your problem more than I can. Cheers, Lucretiel On Sat, Jul 18, 2009 at 2:18 PM, Major Johnson <[email protected]> wrote: > I'm attempting to make a 2 round capture the point map, and the issue I'm > having is thus: > > Round 1 works just fine. > > Round 2 causes the player to spawn in the wrong location (if blue); which > is > a minor issue due to a teleport brush that's enabled in the area, which > shunts the player back to where they should be (created not as a work > around, but for a specific other purpose). Round 2 also fails to display > its control point icons (the master contol point enity is set up to display > the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on both > rounds). The second round's points are also uncapturable, as far as I can > tell. I've sat for several minutes on the first one with no change. > > Round_1 and Round_2 are correctly configured team_control_point_round > entities with priorities 1 and 0 respectively (when they were both 0 the > spawns were random, as expected). > > Frankly, I'm at a loss. Nothing in the wiki is helping me here. > > I've been told to check out dustbowl, but I am unable to find either a > compiled or a source copy of that map (and someone on the L4D mapping list > cleverly (read: unhelpfully) told me to "not look in the L4D sdk folder.") > > Thanks > Draco18s > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
