To get the TF2 map source files, load up the SDK and select "Refresh SDK
Content." After that, the source file for dustbowl (and a number of other
maps) are in \steamapps\<yourname>\sourcesdk_content\tf\mapsrc

Hopefully the dustbowl vmf will help you with your problem more than I can.

Cheers,
Lucretiel

On Sat, Jul 18, 2009 at 2:18 PM, Major Johnson <[email protected]> wrote:

> I'm attempting to make a 2 round capture the point map, and the issue I'm
> having is thus:
>
> Round 1 works just fine.
>
> Round 2 causes the player to spawn in the wrong location (if blue); which
> is
> a minor issue due to a teleport brush that's enabled in the area, which
> shunts the player back to where they should be (created not as a work
> around, but for a specific other purpose).  Round 2 also fails to display
> its control point icons (the master contol point enity is set up to display
> the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on both
> rounds).  The second round's points are also uncapturable, as far as I can
> tell.  I've sat for several minutes on the first one with no change.
>
> Round_1 and Round_2 are correctly configured team_control_point_round
> entities with priorities 1 and 0 respectively (when they were both 0 the
> spawns were random, as expected).
>
> Frankly, I'm at a loss.  Nothing in the wiki is helping me here.
>
> I've been told to check out dustbowl, but I am unable to find either a
> compiled or a source copy of that map (and someone on the L4D mapping list
> cleverly (read: unhelpfully) told me to "not look in the L4D sdk folder.")
>
> Thanks
> Draco18s
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