>From the original post on L4D Mapper: Yeah, this is L4D mapping, but this is one question and* I don't know where the Source/TF2 mapping list is.*
Draco18s Who apologized in advance only to have an unhelpful reply given commenting on the very thing he apologized for. On Sat, Jul 18, 2009 at 3:25 PM, Patrick Shelley <[email protected]>wrote: > i dont know if you look like an idiot.... > > but you sure as hell reply like one. > > try sending to the correct list next time. > > On 18/07/2009, Major Johnson <[email protected]> wrote: > > Thanks. :) > > > > Draoc18s > > > > > > On Sat, Jul 18, 2009 at 2:58 PM, Nathan West <[email protected]> > wrote: > > > >> To get the TF2 map source files, load up the SDK and select "Refresh SDK > >> Content." After that, the source file for dustbowl (and a number of > other > >> maps) are in \steamapps\<yourname>\sourcesdk_content\tf\mapsrc > >> > >> Hopefully the dustbowl vmf will help you with your problem more than I > >> can. > >> > >> Cheers, > >> Lucretiel > >> > >> On Sat, Jul 18, 2009 at 2:18 PM, Major Johnson <[email protected]> > wrote: > >> > >> > I'm attempting to make a 2 round capture the point map, and the issue > >> > I'm > >> > having is thus: > >> > > >> > Round 1 works just fine. > >> > > >> > Round 2 causes the player to spawn in the wrong location (if blue); > >> > which > >> > is > >> > a minor issue due to a teleport brush that's enabled in the area, > which > >> > shunts the player back to where they should be (created not as a work > >> > around, but for a specific other purpose). Round 2 also fails to > >> > display > >> > its control point icons (the master contol point enity is set up to > >> display > >> > the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on > both > >> > rounds). The second round's points are also uncapturable, as far as I > >> can > >> > tell. I've sat for several minutes on the first one with no change. > >> > > >> > Round_1 and Round_2 are correctly configured team_control_point_round > >> > entities with priorities 1 and 0 respectively (when they were both 0 > the > >> > spawns were random, as expected). > >> > > >> > Frankly, I'm at a loss. Nothing in the wiki is helping me here. > >> > > >> > I've been told to check out dustbowl, but I am unable to find either a > >> > compiled or a source copy of that map (and someone on the L4D mapping > >> list > >> > cleverly (read: unhelpfully) told me to "not look in the L4D sdk > >> folder.") > >> > > >> > Thanks > >> > Draco18s > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > -- > Sent from my mobile device > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
