>From the original post on L4D Mapper:

Yeah, this is L4D mapping, but this is one question and* I don't know where
the Source/TF2 mapping list is.*

Draco18s
Who apologized in advance only to have an unhelpful reply given commenting
on the very thing he apologized for.


On Sat, Jul 18, 2009 at 3:25 PM, Patrick Shelley <[email protected]>wrote:

> i dont know if you look like an idiot....
>
> but you sure as hell reply like one.
>
> try sending to the correct list next time.
>
> On 18/07/2009, Major Johnson <[email protected]> wrote:
> > Thanks. :)
> >
> > Draoc18s
> >
> >
> > On Sat, Jul 18, 2009 at 2:58 PM, Nathan West <[email protected]>
> wrote:
> >
> >> To get the TF2 map source files, load up the SDK and select "Refresh SDK
> >> Content." After that, the source file for dustbowl (and a number of
> other
> >> maps) are in \steamapps\<yourname>\sourcesdk_content\tf\mapsrc
> >>
> >> Hopefully the dustbowl vmf will help you with your problem more than I
> >> can.
> >>
> >> Cheers,
> >> Lucretiel
> >>
> >> On Sat, Jul 18, 2009 at 2:18 PM, Major Johnson <[email protected]>
> wrote:
> >>
> >> > I'm attempting to make a 2 round capture the point map, and the issue
> >> > I'm
> >> > having is thus:
> >> >
> >> > Round 1 works just fine.
> >> >
> >> > Round 2 causes the player to spawn in the wrong location (if blue);
> >> > which
> >> > is
> >> > a minor issue due to a teleport brush that's enabled in the area,
> which
> >> > shunts the player back to where they should be (created not as a work
> >> > around, but for a specific other purpose).  Round 2 also fails to
> >> > display
> >> > its control point icons (the master contol point enity is set up to
> >> display
> >> > the points <0 1 2 3,4 5 6 7>, but only 0, 1, 2, and 3 show up...on
> both
> >> > rounds).  The second round's points are also uncapturable, as far as I
> >> can
> >> > tell.  I've sat for several minutes on the first one with no change.
> >> >
> >> > Round_1 and Round_2 are correctly configured team_control_point_round
> >> > entities with priorities 1 and 0 respectively (when they were both 0
> the
> >> > spawns were random, as expected).
> >> >
> >> > Frankly, I'm at a loss.  Nothing in the wiki is helping me here.
> >> >
> >> > I've been told to check out dustbowl, but I am unable to find either a
> >> > compiled or a source copy of that map (and someone on the L4D mapping
> >> list
> >> > cleverly (read: unhelpfully) told me to "not look in the L4D sdk
> >> folder.")
> >> >
> >> > Thanks
> >> > Draco18s
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >> >
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
>
> --
> Sent from my mobile device
>
> _______________________________________________
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>
>
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