While I honestly don't know, I would think a decal or overlay placed on an invisible or nodrawed brush would do the trick. Also, I know source supports alpha channels in surface textures (there's a railing texture that's invisible between the rails), so perhaps you could create a material using your image on a transparent background and apply that to a brush.
On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote: > I have a map that I have modified extensively by modifying the entities. I > would like to add a static image to the map. I can do this with a sprite, > but the problem is that it "rotates" to face the viewer. Is there a way to > stop it from rotating? > > Many years ago I had a modified map - crossfire or snark_pit, I think - > that > someone had added signs to the map by adding/editing entities. They > appeared > as static, non-rotating images on the wall. How do you do this? Since I'm > editing the entities, I obviously can't just add a brush and stick on the > wall and apply my texture to it. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
