If you want just the image pasted on a brush, use the decal or overlay tool
to place it.

On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote:

> You can edit brush faces by pressing Shift + A and then selecting the face
> you want to change. Follow this to create a custom texture.
> http://developer.valvesoftware.com/wiki/Creating_a_Material
>
> 2009/8/1 Tobias Kammersgaard <[email protected]>
>
> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL OUT
> > LOUD
> >
> > /ScarT
> >
> >
> > 2009/8/1 Nathan West <[email protected]>
> >
> > > While I honestly don't know, I would think a decal or overlay placed on
> > an
> > > invisible or nodrawed brush would do the trick. Also, I know source
> > > supports
> > > alpha channels in surface textures (there's a railing texture that's
> > > invisible between the rails), so perhaps you could create a material
> > using
> > > your image on a transparent background and apply that to a brush.
> > >
> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote:
> > >
> > > > I have a map that I have modified extensively by modifying the
> > entities.
> > > I
> > > > would like to add a static image to the map. I can do this with a
> > sprite,
> > > > but the problem is that it "rotates" to face the viewer. Is there a
> way
> > > to
> > > > stop it from rotating?
> > > >
> > > > Many years ago I had a modified map - crossfire or snark_pit, I think
> -
> > > > that
> > > > someone had added signs to the map by adding/editing entities. They
> > > > appeared
> > > > as static, non-rotating images on the wall. How do you do this? Since
> > I'm
> > > > editing the entities, I obviously can't just add a brush and stick on
> > the
> > > > wall and apply my texture to it.
> > > >
> > > >
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