I thought I made it clear I was doing this by editing the entities in an 
existing .BSP. I guess I wasn't clear enough because based on the replies 
I'm getting, not one you realizes that. I'm sorry for not being more 
specific.

This is an existing OP4 map (.BSP) that I don't have the source for, and I'm 
NOT USING HAMMER. I extract the entities, make the desired changes, and 
import the entities back into the .BSP. This basically means you can't touch 
any brush based entities, and can only add/edit/delete point based entities. 
There are some exceptions - you can add a trigger_teleport, for example, 
without associating it with a brush. When you do this it acts like a point 
entity.

This is typically done to add/edit/delete sprites, teleports, spawn points, 
weapons, etc.

So, given the above limitations, how do you add a static non-rotating sign 
to a map? I know it can be done - I've seen it. And you don't do it with 
sprites because what I saw years ago was not rotating. A sprite rotates to 
face the viewer. I've searched all over and I can't find out how this was 
done nor can I find the map. Someone had taken a map and added a 
non-rotating sign advertising their server, and they did it by modifying the 
entities and importing them back into the map.






----- Original Message ----- 
From: "Nathan West" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Saturday, August 01, 2009 8:52 AM
Subject: Re: [hlmappers] How to hack an image into a map?


> If you want just the image pasted on a brush, use the decal or overlay 
> tool
> to place it.
>
> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote:
>
>> You can edit brush faces by pressing Shift + A and then selecting the 
>> face
>> you want to change. Follow this to create a custom texture.
>> http://developer.valvesoftware.com/wiki/Creating_a_Material
>>
>> 2009/8/1 Tobias Kammersgaard <[email protected]>
>>
>> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL OUT
>> > LOUD
>> >
>> > /ScarT
>> >
>> >
>> > 2009/8/1 Nathan West <[email protected]>
>> >
>> > > While I honestly don't know, I would think a decal or overlay placed 
>> > > on
>> > an
>> > > invisible or nodrawed brush would do the trick. Also, I know source
>> > > supports
>> > > alpha channels in surface textures (there's a railing texture that's
>> > > invisible between the rails), so perhaps you could create a material
>> > using
>> > > your image on a transparent background and apply that to a brush.
>> > >
>> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote:
>> > >
>> > > > I have a map that I have modified extensively by modifying the
>> > entities.
>> > > I
>> > > > would like to add a static image to the map. I can do this with a
>> > sprite,
>> > > > but the problem is that it "rotates" to face the viewer. Is there a
>> way
>> > > to
>> > > > stop it from rotating?
>> > > >
>> > > > Many years ago I had a modified map - crossfire or snark_pit, I 
>> > > > think
>> -
>> > > > that
>> > > > someone had added signs to the map by adding/editing entities. They
>> > > > appeared
>> > > > as static, non-rotating images on the wall. How do you do this? 
>> > > > Since
>> > I'm
>> > > > editing the entities, I obviously can't just add a brush and stick 
>> > > > on
>> > the
>> > > > wall and apply my texture to it.
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
>> > > >
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
>> > >
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
>> >
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to