I thought I made it clear I was doing this by editing the entities in an existing .BSP. I guess I wasn't clear enough because based on the replies I'm getting, not one you realizes that. I'm sorry for not being more specific.
This is an existing OP4 map (.BSP) that I don't have the source for, and I'm NOT USING HAMMER. I extract the entities, make the desired changes, and import the entities back into the .BSP. This basically means you can't touch any brush based entities, and can only add/edit/delete point based entities. There are some exceptions - you can add a trigger_teleport, for example, without associating it with a brush. When you do this it acts like a point entity. This is typically done to add/edit/delete sprites, teleports, spawn points, weapons, etc. So, given the above limitations, how do you add a static non-rotating sign to a map? I know it can be done - I've seen it. And you don't do it with sprites because what I saw years ago was not rotating. A sprite rotates to face the viewer. I've searched all over and I can't find out how this was done nor can I find the map. Someone had taken a map and added a non-rotating sign advertising their server, and they did it by modifying the entities and importing them back into the map. ----- Original Message ----- From: "Nathan West" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Saturday, August 01, 2009 8:52 AM Subject: Re: [hlmappers] How to hack an image into a map? > If you want just the image pasted on a brush, use the decal or overlay > tool > to place it. > > On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote: > >> You can edit brush faces by pressing Shift + A and then selecting the >> face >> you want to change. Follow this to create a custom texture. >> http://developer.valvesoftware.com/wiki/Creating_a_Material >> >> 2009/8/1 Tobias Kammersgaard <[email protected]> >> >> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL OUT >> > LOUD >> > >> > /ScarT >> > >> > >> > 2009/8/1 Nathan West <[email protected]> >> > >> > > While I honestly don't know, I would think a decal or overlay placed >> > > on >> > an >> > > invisible or nodrawed brush would do the trick. Also, I know source >> > > supports >> > > alpha channels in surface textures (there's a railing texture that's >> > > invisible between the rails), so perhaps you could create a material >> > using >> > > your image on a transparent background and apply that to a brush. >> > > >> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]> wrote: >> > > >> > > > I have a map that I have modified extensively by modifying the >> > entities. >> > > I >> > > > would like to add a static image to the map. I can do this with a >> > sprite, >> > > > but the problem is that it "rotates" to face the viewer. Is there a >> way >> > > to >> > > > stop it from rotating? >> > > > >> > > > Many years ago I had a modified map - crossfire or snark_pit, I >> > > > think >> - >> > > > that >> > > > someone had added signs to the map by adding/editing entities. They >> > > > appeared >> > > > as static, non-rotating images on the wall. How do you do this? >> > > > Since >> > I'm >> > > > editing the entities, I obviously can't just add a brush and stick >> > > > on >> > the >> > > > wall and apply my texture to it. >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
