Agreed. Overlays and Decals are point entities, so you should be able to
place them in the map. Otherwise, your only choice is a two-dimensional
model, probably as a prop_static.

On Sat, Aug 1, 2009 at 1:32 PM, Bluestrike <[email protected]> wrote:

> It should still work with a info_decal entity or info_overlay entity
> (overlay is assigned to a specific brush so I am not sure if that works).
> They are projected on a brush, you can't have a text  in the middle of the
> game world then you would need a sprite or need the mapeditor.
> Now I don't know what kind of overhead takes place during a compile and if
> decals are someow assigned to brushes or anything
> but its the only way i can think of that some server plugins use to display
> things on walls in the levels.
>
> You just have to create a vtf anf vmt file for your texture.
> (you mentioned op4, are you talking about the originial hl:opossing force?,
> then you need a wad file that contains the image)
>
> A harder way would also be adding a prop_static (model) thats just a flat
> plane with your texture.
>
>
> ----- Original Message -----
> From: "Ook" <[email protected]>
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Sent: Saturday, August 01, 2009 6:01 PM
> Subject: Re: [hlmappers] How to hack an image into a map?
>
>
> >I thought I made it clear I was doing this by editing the entities in an
> > existing .BSP. I guess I wasn't clear enough because based on the replies
> > I'm getting, not one you realizes that. I'm sorry for not being more
> > specific.
> >
> > This is an existing OP4 map (.BSP) that I don't have the source for, and
> > I'm
> > NOT USING HAMMER. I extract the entities, make the desired changes, and
> > import the entities back into the .BSP. This basically means you can't
> > touch
> > any brush based entities, and can only add/edit/delete point based
> > entities.
> > There are some exceptions - you can add a trigger_teleport, for example,
> > without associating it with a brush. When you do this it acts like a
> point
> > entity.
> >
> > This is typically done to add/edit/delete sprites, teleports, spawn
> > points,
> > weapons, etc.
> >
> > So, given the above limitations, how do you add a static non-rotating
> sign
> > to a map? I know it can be done - I've seen it. And you don't do it with
> > sprites because what I saw years ago was not rotating. A sprite rotates
> to
> > face the viewer. I've searched all over and I can't find out how this was
> > done nor can I find the map. Someone had taken a map and added a
> > non-rotating sign advertising their server, and they did it by modifying
> > the
> > entities and importing them back into the map.
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Nathan West" <[email protected]>
> > To: "Discussion of Half-Life Mapping" <[email protected]>
> > Sent: Saturday, August 01, 2009 8:52 AM
> > Subject: Re: [hlmappers] How to hack an image into a map?
> >
> >
> >> If you want just the image pasted on a brush, use the decal or overlay
> >> tool
> >> to place it.
> >>
> >> On Sat, Aug 1, 2009 at 9:31 AM, Niels Gade <[email protected]> wrote:
> >>
> >>> You can edit brush faces by pressing Shift + A and then selecting the
> >>> face
> >>> you want to change. Follow this to create a custom texture.
> >>> http://developer.valvesoftware.com/wiki/Creating_a_Material
> >>>
> >>> 2009/8/1 Tobias Kammersgaard <[email protected]>
> >>>
> >>> > WHY DON'T YOU JUST APPLY IT TO A BRUSH AND STICK IT TO THE WALL LOL
> >>> > OUT
> >>> > LOUD
> >>> >
> >>> > /ScarT
> >>> >
> >>> >
> >>> > 2009/8/1 Nathan West <[email protected]>
> >>> >
> >>> > > While I honestly don't know, I would think a decal or overlay
> placed
> >>> > > on
> >>> > an
> >>> > > invisible or nodrawed brush would do the trick. Also, I know source
> >>> > > supports
> >>> > > alpha channels in surface textures (there's a railing texture
> that's
> >>> > > invisible between the rails), so perhaps you could create a
> material
> >>> > using
> >>> > > your image on a transparent background and apply that to a brush.
> >>> > >
> >>> > > On Sat, Aug 1, 2009 at 12:47 AM, Ook <[email protected]>
> wrote:
> >>> > >
> >>> > > > I have a map that I have modified extensively by modifying the
> >>> > entities.
> >>> > > I
> >>> > > > would like to add a static image to the map. I can do this with a
> >>> > sprite,
> >>> > > > but the problem is that it "rotates" to face the viewer. Is there
> >>> > > > a
> >>> way
> >>> > > to
> >>> > > > stop it from rotating?
> >>> > > >
> >>> > > > Many years ago I had a modified map - crossfire or snark_pit, I
> >>> > > > think
> >>> -
> >>> > > > that
> >>> > > > someone had added signs to the map by adding/editing entities.
> >>> > > > They
> >>> > > > appeared
> >>> > > > as static, non-rotating images on the wall. How do you do this?
> >>> > > > Since
> >>> > I'm
> >>> > > > editing the entities, I obviously can't just add a brush and
> stick
> >>> > > > on
> >>> > the
> >>> > > > wall and apply my texture to it.
> >>> > > >
> >>> > > >
> >>> > > > _______________________________________________
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> >>> > > >
> >>> > > >
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> >>>
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