It could be that the textures you're using are model textures. Check to see if they're named something like "model/texturename". Textures meant for models cause issues on brushes.
Dane On Sat, Sep 5, 2009 at 10:43 PM, M Dawg <[email protected]> wrote: > Hello I have two separate lighting issues, I am not sure if they are > related, but I have no idea what could be causing the issues. First off in > a certain area any overlay I put seems as if light was shining on it very > strongly, yet the surrounding area may be dark. In the same area, when I > look in a certain general direction the textures on the wall turn black. > > Any details necessary I will be happy to provide, I just do not know what > is > relevant. Also, I am a pretty big noob, so I probably made a big mistake > somewhere but I am not sure where that is exactly. > > Thanks > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
