When working with overlays or any other reason you need to see them you can switch to 3d textured view instead of 3d shaded view for the 3d camera.
----- Original Message ----- From: "Minh" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Sunday, September 06, 2009 7:05 AM Subject: Re: [hlmappers] Odd Lighting Issues > In hammer, overlays don't show up properly. They will flicker a lot and > turn black. If you compile the map and run it in game, it should look > fine. It's too bad Hammer does not show overlays properly. it's very > annoying > > M Dawg wrote: >> Hello I have two separate lighting issues, I am not sure if they are >> related, but I have no idea what could be causing the issues. First off >> in >> a certain area any overlay I put seems as if light was shining on it very >> strongly, yet the surrounding area may be dark. In the same area, when I >> look in a certain general direction the textures on the wall turn black. >> >> Any details necessary I will be happy to provide, I just do not know what >> is >> relevant. Also, I am a pretty big noob, so I probably made a big mistake >> somewhere but I am not sure where that is exactly. >> >> Thanks >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
