When working with overlays or any other reason you need to see them you can 
switch to 3d textured view instead of 3d shaded view for the 3d camera.

----- Original Message ----- 
From: "Minh" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Sunday, September 06, 2009 7:05 AM
Subject: Re: [hlmappers] Odd Lighting Issues


> In hammer, overlays don't show up properly. They will flicker a lot and
> turn black. If you compile the map and run it in game, it should look
> fine. It's too bad Hammer does not show overlays properly. it's very
> annoying
>
> M Dawg wrote:
>> Hello I have two separate lighting issues, I am not sure if they are
>> related, but I have no idea what could be causing the issues.  First off 
>> in
>> a certain area any overlay I put seems as if light was shining on it very
>> strongly, yet the surrounding area may be dark.  In the same area, when I
>> look in a certain general direction the textures on the wall turn black.
>>
>> Any details necessary I will be happy to provide, I just do not know what 
>> is
>> relevant.  Also, I am a pretty big noob, so I probably made a big mistake
>> somewhere but I am not sure where that is exactly.
>>
>> Thanks
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>
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