Overlays also flicker black if you're using a normal texture on them instead
of a decal/overlay-shaded texture.

Thanks,
- Saul.


2009/9/6 Bluestrike <[email protected]>

> When working with overlays or any other reason you need to see them you can
> switch to 3d textured view instead of 3d shaded view for the 3d camera.
>
> ----- Original Message -----
> From: "Minh" <[email protected]>
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Sent: Sunday, September 06, 2009 7:05 AM
> Subject: Re: [hlmappers] Odd Lighting Issues
>
>
> > In hammer, overlays don't show up properly. They will flicker a lot and
> > turn black. If you compile the map and run it in game, it should look
> > fine. It's too bad Hammer does not show overlays properly. it's very
> > annoying
> >
> > M Dawg wrote:
> >> Hello I have two separate lighting issues, I am not sure if they are
> >> related, but I have no idea what could be causing the issues.  First off
> >> in
> >> a certain area any overlay I put seems as if light was shining on it
> very
> >> strongly, yet the surrounding area may be dark.  In the same area, when
> I
> >> look in a certain general direction the textures on the wall turn black.
> >>
> >> Any details necessary I will be happy to provide, I just do not know
> what
> >> is
> >> relevant.  Also, I am a pretty big noob, so I probably made a big
> mistake
> >> somewhere but I am not sure where that is exactly.
> >>
> >> Thanks
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> >>
> >>
> >>
> >
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