You're aware of alt right click, right? Sent from my HTC
-----Original Message----- From: Spektre <spekt...@gmail.com> Sent: Saturday, 26 June 2010 10:52 PM To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com> Subject: [hlmappers] Texture alignment Ok, this one is driving me insane. I'm looking at the brushwork in the later outlands maps in EP2, especially in outland_10, around the White Forest Inn battle. The switchbacks and the curves in the road... I CANNOT for the life of me figure out how they managed to get texture alignment on the non-grid perpendicular and arbitrarily shaped road brushes. Is there some trick for clamping the UVs on a brush face in place? Most of the stuff I'm seeing is all vertex manipulated. Is it just re-aligned after the fact? I'm trying to accomplish a similar effect on a map I'm making, and the manual texture alignment is going to give me carpal tunnel. As well, can anyone else verify what the difference between left/right click on Align to View is? Left appears to assign default scale and shift, and right assigns whatever is actually defined in the Face Edit Sheet. Does this seem accurate? I wanted to note it in the wiki, but wanted confirmation. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers