Yah, I ended up using that method actually. I couldn't find a better solution. It doesn't seem to operate too well on arbitrarily sized brushes, though. Consider a brush that has one end raised on the z axis. The side face approach doesn't work for that. I ended up just doing it the painstaking way, with the shortcuts where I could. But lord, I hate CSG right now. It's really not geared for these. More complicated displacement work starts to run into serious limitations if you're constrained by the CSG system. And I like my walls of text, thank you very much. Betcha I can type faster than you can. :P
On Sun, Jun 27, 2010 at 6:11 AM, Cory de La Torre <gear....@gmail.com>wrote: > Thats usually the easiest way to do it Joe. Also it's Alt-Right click. > > On Sat, Jun 26, 2010 at 7:40 PM, Joe W-A <joewa...@gmail.com> wrote: > > > I usually do this: > > http://www.youtube.com/watch?v=Fp7iRsl-54Y > > <http://www.youtube.com/watch?v=Fp7iRsl-54Y>although it's possible I'm > > thinking of different stretches of road > > > > On 27 June 2010 03:44, Alfonso Arbona Gimeno <nak...@terra.es> wrote: > > > > > Nice wall of text btw, keyboards usually have a 'Enter' key that > creates > > > a new line... > > > > > > I dont really know how they did that texture alignment, maybe they > > > created a straight section of road, selected the option to resize > > > textures while resizing brushes and then vertex-edited it. > > > > > > I haven't tested it, but its a possibility. > > > > > > > > > El 26/06/2010 16:16, Joe W-A escribió: > > > > It sort of does, but I'm having difficulty explaining while > > intoxicated. > > > > > > > > Sent from my HTC > > > > > > > > -----Original Message----- > > > > From: Spektre<spekt...@gmail.com> > > > > Sent: Saturday, 26 June 2010 11:13 PM > > > > To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com > > > > > > Subject: Re: [hlmappers] Texture alignment > > > > > > > > Oh yes. But it doesn't explain this. > > > > > > > > On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com> wrote: > > > > > > > > > > > >> You're aware of alt right click, right? > > > >> > > > >> Sent from my HTC > > > >> > > > >> -----Original Message----- > > > >> From: Spektre<spekt...@gmail.com> > > > >> Sent: Saturday, 26 June 2010 10:52 PM > > > >> To: Discussion of Half-Life Mapping< > hlmappers@list.valvesoftware.com> > > > >> Subject: [hlmappers] Texture alignment > > > >> > > > >> Ok, this one is driving me insane. I'm looking at the brushwork in > the > > > >> later > > > >> outlands maps in EP2, especially in outland_10, around the White > > Forest > > > Inn > > > >> battle. The switchbacks and the curves in the road... I CANNOT for > the > > > life > > > >> of me figure out how they managed to get texture alignment on the > > > non-grid > > > >> perpendicular and arbitrarily shaped road brushes. Is there some > trick > > > for > > > >> clamping the UVs on a brush face in place? Most of the stuff I'm > > seeing > > > is > > > >> all vertex manipulated. Is it just re-aligned after the fact? > > > >> I'm trying to accomplish a similar effect on a map I'm making, and > the > > > >> manual texture alignment is going to give me carpal tunnel. As well, > > can > > > >> anyone else verify what the difference between left/right click on > > Align > > > to > > > >> View is? Left appears to assign default scale and shift, and right > > > assigns > > > >> whatever is actually defined in the Face Edit Sheet. Does this seem > > > >> accurate? I wanted to note it in the wiki, but wanted confirmation. > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > >> > > > >> > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > >> > > > >> > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers