I usually do this:
http://www.youtube.com/watch?v=Fp7iRsl-54Y
<http://www.youtube.com/watch?v=Fp7iRsl-54Y>although it's possible I'm
thinking of different stretches of road

On 27 June 2010 03:44, Alfonso Arbona Gimeno <nak...@terra.es> wrote:

> Nice wall of text btw, keyboards usually have a 'Enter' key that creates
> a new line...
>
> I dont really know how they did that texture alignment, maybe they
> created a straight section of road, selected the option to resize
> textures while resizing brushes and then vertex-edited it.
>
> I haven't tested it, but its a possibility.
>
>
> El 26/06/2010 16:16, Joe W-A escribió:
> > It sort of does, but I'm having difficulty explaining while intoxicated.
> >
> > Sent from my HTC
> >
> > -----Original Message-----
> > From: Spektre<spekt...@gmail.com>
> > Sent: Saturday, 26 June 2010 11:13 PM
> > To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
> > Subject: Re: [hlmappers] Texture alignment
> >
> > Oh yes. But it doesn't explain this.
> >
> > On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com>  wrote:
> >
> >
> >> You're aware of alt right click, right?
> >>
> >> Sent from my HTC
> >>
> >> -----Original Message-----
> >> From: Spektre<spekt...@gmail.com>
> >> Sent: Saturday, 26 June 2010 10:52 PM
> >> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
> >> Subject: [hlmappers] Texture alignment
> >>
> >> Ok, this one is driving me insane. I'm looking at the brushwork in the
> >> later
> >> outlands maps in EP2, especially in outland_10, around the White Forest
> Inn
> >> battle. The switchbacks and the curves in the road... I CANNOT for the
> life
> >> of me figure out how they managed to get texture alignment on the
> non-grid
> >> perpendicular and arbitrarily shaped road brushes. Is there some trick
> for
> >> clamping the UVs on a brush face in place? Most of the stuff I'm seeing
> is
> >> all vertex manipulated. Is it just re-aligned after the fact?
> >> I'm trying to accomplish a similar effect on a map I'm making, and the
> >> manual texture alignment is going to give me carpal tunnel. As well, can
> >> anyone else verify what the difference between left/right click on Align
> to
> >> View is? Left appears to assign default scale and shift, and right
> assigns
> >> whatever is actually defined in the Face Edit Sheet. Does this seem
> >> accurate? I wanted to note it in the wiki, but wanted confirmation.
> >> _______________________________________________
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> >>
> >>
> >>
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> >>
> >>
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