I usually do this: http://www.youtube.com/watch?v=Fp7iRsl-54Y <http://www.youtube.com/watch?v=Fp7iRsl-54Y>although it's possible I'm thinking of different stretches of road
On 27 June 2010 03:44, Alfonso Arbona Gimeno <nak...@terra.es> wrote: > Nice wall of text btw, keyboards usually have a 'Enter' key that creates > a new line... > > I dont really know how they did that texture alignment, maybe they > created a straight section of road, selected the option to resize > textures while resizing brushes and then vertex-edited it. > > I haven't tested it, but its a possibility. > > > El 26/06/2010 16:16, Joe W-A escribió: > > It sort of does, but I'm having difficulty explaining while intoxicated. > > > > Sent from my HTC > > > > -----Original Message----- > > From: Spektre<spekt...@gmail.com> > > Sent: Saturday, 26 June 2010 11:13 PM > > To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com> > > Subject: Re: [hlmappers] Texture alignment > > > > Oh yes. But it doesn't explain this. > > > > On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com> wrote: > > > > > >> You're aware of alt right click, right? > >> > >> Sent from my HTC > >> > >> -----Original Message----- > >> From: Spektre<spekt...@gmail.com> > >> Sent: Saturday, 26 June 2010 10:52 PM > >> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com> > >> Subject: [hlmappers] Texture alignment > >> > >> Ok, this one is driving me insane. I'm looking at the brushwork in the > >> later > >> outlands maps in EP2, especially in outland_10, around the White Forest > Inn > >> battle. The switchbacks and the curves in the road... I CANNOT for the > life > >> of me figure out how they managed to get texture alignment on the > non-grid > >> perpendicular and arbitrarily shaped road brushes. Is there some trick > for > >> clamping the UVs on a brush face in place? Most of the stuff I'm seeing > is > >> all vertex manipulated. Is it just re-aligned after the fact? > >> I'm trying to accomplish a similar effect on a map I'm making, and the > >> manual texture alignment is going to give me carpal tunnel. As well, can > >> anyone else verify what the difference between left/right click on Align > to > >> View is? Left appears to assign default scale and shift, and right > assigns > >> whatever is actually defined in the Face Edit Sheet. Does this seem > >> accurate? I wanted to note it in the wiki, but wanted confirmation. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers