Oh yes. But it doesn't explain this.

On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A <joewa...@gmail.com> wrote:

> You're aware of alt right click, right?
>
> Sent from my HTC
>
> -----Original Message-----
> From: Spektre <spekt...@gmail.com>
> Sent: Saturday, 26 June 2010 10:52 PM
> To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
> Subject: [hlmappers] Texture alignment
>
> Ok, this one is driving me insane. I'm looking at the brushwork in the
> later
> outlands maps in EP2, especially in outland_10, around the White Forest Inn
> battle. The switchbacks and the curves in the road... I CANNOT for the life
> of me figure out how they managed to get texture alignment on the non-grid
> perpendicular and arbitrarily shaped road brushes. Is there some trick for
> clamping the UVs on a brush face in place? Most of the stuff I'm seeing is
> all vertex manipulated. Is it just re-aligned after the fact?
> I'm trying to accomplish a similar effect on a map I'm making, and the
> manual texture alignment is going to give me carpal tunnel. As well, can
> anyone else verify what the difference between left/right click on Align to
> View is? Left appears to assign default scale and shift, and right assigns
> whatever is actually defined in the Face Edit Sheet. Does this seem
> accurate? I wanted to note it in the wiki, but wanted confirmation.
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