Oh yes. But it doesn't explain this. On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A <joewa...@gmail.com> wrote:
> You're aware of alt right click, right? > > Sent from my HTC > > -----Original Message----- > From: Spektre <spekt...@gmail.com> > Sent: Saturday, 26 June 2010 10:52 PM > To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com> > Subject: [hlmappers] Texture alignment > > Ok, this one is driving me insane. I'm looking at the brushwork in the > later > outlands maps in EP2, especially in outland_10, around the White Forest Inn > battle. The switchbacks and the curves in the road... I CANNOT for the life > of me figure out how they managed to get texture alignment on the non-grid > perpendicular and arbitrarily shaped road brushes. Is there some trick for > clamping the UVs on a brush face in place? Most of the stuff I'm seeing is > all vertex manipulated. Is it just re-aligned after the fact? > I'm trying to accomplish a similar effect on a map I'm making, and the > manual texture alignment is going to give me carpal tunnel. As well, can > anyone else verify what the difference between left/right click on Align to > View is? Left appears to assign default scale and shift, and right assigns > whatever is actually defined in the Face Edit Sheet. Does this seem > accurate? I wanted to note it in the wiki, but wanted confirmation. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers