Please. expand on the linear panorama stub anyone.  I needed to illustrate
for myself how the model works, in order to understand how to optimize and
build projects.

A 1, 2 3  how-to would be a very useful additon.

2010/5/11 Bruno Postle <br...@postle.net>

>
>  To prememt experimentation (optimizer hasnt produced a linear looking
>> thing
>> yet, so cant ask the q out of experience...) Are the mumors of a limited
>> FOV
>> still true? (i.e can we go off to infty in either direction)
>>
>
> It is limited to 180° which is 'infinity' for a rectilinear projection.
>

However, that's the "panorama camera" limitation, not on the source
images.

It should be possible to get around just by setting a synthetic smaller FOV
of each image, shouldn't it?  This will render a smaller scene to be seen by
the panorama camera.   When doing a panorama of for instance a mural i would
expect that you would like to view it in the end as with the perspective of
a normal lens, i.e. 60-50degrees, for not to get any WA distortion.  A ultra
wide angle rectilinear could be something below 90deg to put things into
perspective.   180deg will be very distorted in the rectilinear projection.


Cheers
O

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