2013/10/6 Frederic Da Vitoria <davito...@gmail.com>

> 2013/10/5 T. Modes <thomas.mo...@gmx.de>
>
> Some comments from me:
>>
>> Am Sonntag, 29. September 2013 00:35:44 UTC+2 schrieb Frederic Da Vitoria:
>>>
>>>  - tclap OK
>>>
>>
>> not needed any more (except in some rare case - when you want to build a
>> test program keypoints)
>>
>>  - Lensfun : I found a 0.2.5, no 2.5.1.
>>>
>> 0.2.7 is okay.
>>
>>
>>>  - libxmi OK
>>>  - STLport OK
>>>  - lcms OK
>>>
>>
>>  The libraries were used for compiling enblend-enfuse. When using the
>> pre-compiled binaries from sourceforge it is not needed.
>> Furthermore enblend changed and does not use this libraries any more
>>
>
> Thanks for the tips, Thomas.
>
> I took me some time to understand my problem with the Windows SDK.
> Actually, the problem is still not solved and I don't know what is going
> on. Here is what I did:
>
> I checked my SDK installation for the compilers. Because I was unsure, I
> uninstalled them. I found it impossible to know which items were installed
> by the SDK and which were part of Visual C++. so I decided to uninstall
> both and reinstall them. I got a message telling me uninstalling was
> dangerous and that re-installing could prove impossible. I decided to
> proceed nonetheless. Then I reinstalled Visual C++ and proceeded to the
> SDK.
>
> The SDK first refused to install, just like the first time it installed.
> Like the first time, I had to remove the C++ 2010 redistributables in order
> to reach the window where I could check which options were about to be
> installed. When checking the compilers, I noted that the checkbox was not
> working properly: it never unchecks itself. But I also noted that the
> required space varied and I deduced that when the required space was larger
> it meant the compilers would be installed. Anyhow, which ever option I
> chose, this does not work, and opening the SDK prompt gives the message:
> "The x64 compilers are not currently installed. Please go to Add/Remove
> Programs to update your installation." I googled this and found a solution
> (
> http://connect.microsoft.com/VisualStudio/feedback/details/683852/fail-to-install-windows-sdk-to-add-x64-cross-compiler-to-visual-c-2010-express-running-on-x86-pc-based)
>  telling me not to install the compilers with the SDK but install the
> compiler SP after. This is what I did. I managed to compile STLport with no
> error and 45 warnings. I now understand that I don't need this step,
> Thomas, but that was a few days ago.
>
> Now I am stuck a little further down the road: I am at the lcms step (once
> again, I now know this is not necessary, but I believe the issues I find
> here will block me further anyhow). In Visual C++, I select lcms,
> right-click and chose the properties. I can change the configuration to
> Release but the only Platform offered is Win32.
>
> Sorry to be annoying you with those basic questions. I thought this would
> be moderately difficult. I did compiling 20 years ago (essentially
> assembly) and since then I only used Borland Delphi EDIs which completely
> mask the compiling complexities. I am starting to wonder if I am up to this
> task.
>

I forgot to say: I also tried to install the SDK before Visual C++ This
does indeed remove the need to remove the redistributables, but apart from
that, no change.

-- 
Frederic Da Vitoria
(davitof)

Membre de l'April - « promouvoir et défendre le logiciel libre » -
http://www.april.org

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